- Added bestiaryRoutes.js to handle API endpoints for fetching enemies, full bestiary data, and statistics.
- Implemented caching mechanism for bestiary data with a 5-minute expiration.
- Created transformation functions for bestiary entries to standardize data format for the dice roller.
- Added admin-only endpoint to force reload bestiary data with GM authentication.
chore: Create scripts for analyzing and cleaning bestiary data
- Developed analyze-bestiary-quality.js to review data quality and identify duplicates or inconsistencies.
- Implemented clean-bestiary-fields.js to extract and clean specific fields from bestiary entries, reducing text duplication.
- Created clean-corrupted-bestiary.js to remove corrupted entries based on defined patterns.
- Generated a comprehensive database-cleanup-report.md summarizing the cleaning process and results.
build: Add fast build script for streamlined deployment
- Introduced fast-build.sh to facilitate quick builds and PM2 reloads without reinstalling dependencies.
test: Add GM authentication logic test
- Created test-gm-auth.js to verify the correctness of GM authentication logic with various test cases.
- Implemented `upsert-allewis-from-5001.js` to fetch and update Allewis data from API.
- Created `upsert-missing-movement-from-5001.js` to fill missing movement and wounds data from API.
- Developed `upsert-missing-movement-from-pdfs.js` to extract movement and wounds from PDF text.
- Added `upsert-missing-profiles-from-pdfs.js` to fill missing profiles from PDF data.
- Introduced `upsert-missing-wounds-from-pdfs.js` to update wounds data from PDF sources.
- Created `validate-bestiary.js` to validate the structure of the bestiary JSON.
- Updated `BestiaryTab.jsx` component to display bestiary data with improved structure and search functionality.
- Added tests for `BestiaryTab` to ensure proper rendering and functionality.
- Updated package.json scripts to include separate unit and integration tests before building.
- Added a new script `test-build-test` to run tests before and after the build process.
- Introduced a new local CI/CD script for streamlined local development and testing.
- Refactored PlayerTab component to normalize skills data structure and added tooltips for Space Marine and Power Armour abilities.
- Added named export for Tooltip in DeathwatchRoller for reuse in other components.
- Updated `requireSession.js` to ensure `req.body` and `req.query` are always objects before access, improving robustness against malformed requests.
- Changed API endpoint for login from `/api/sessions/login` to `/api/players/login` in `App.js`, updating related logging and state management to reflect the new structure.
- Enhanced player fetching logic in `PlayerTab.jsx` to handle cases where GM is logged in, ensuring all players are fetched from the API. Added debug logging for better traceability.
- Implemented fallback to stored player data if API fetch fails, ensuring a smoother user experience for regular players.
- Updated local storage handling to accommodate changes in player data structure.
- Implemented a comprehensive weapons dataset in `comprehensive-weapons.js` with detailed weapon stats, categories, and requirements.
- Created a new scraper script `scrape-40k-tools.js` to fetch and parse weapon data from the 40k RPG Tools website, including categorization and conversion to game format.
- Added functionality to write the scraped data to JSON files for further use in the application.
- Included error handling and logging for better debugging and user feedback during the scraping process.
- Implemented a new endpoint to fetch player names for the login dropdown.
- Created a login endpoint that validates player credentials and establishes a session.
- Updated server routes to include the new shop routes.
- Modified the player fetching logic in the RequisitionShop component to handle both full player data and basic player names based on session availability.
- Adjusted API calls in the frontend to align with the new endpoints.