Commit Graph

29 Commits

Author SHA1 Message Date
c0fc0d1aab fix: ErrorReports build errors - fix confirm/window.confirm and App.js JSX syntax 2026-06-25 18:45:20 +02:00
5c4c65abd7 Add error reporting system - logged-in users can submit bug reports, GM can resolve 2026-06-25 18:29:49 +02:00
7873f450da feat: rules midgame priority system, mission enhancements, and requisition shop improvements
- Add midgame priority ranking for rules (midgamePriority field)
- Enhance rules search to support midgame filtering and sorting
- Improve mission simulation and midgame tracking
- Fix RequisitionShop player name handling
- Add rules midplay simulation tests
- Update MissionTab with midgame scene tracking
- Add backend logging for rules updates
2026-06-24 12:09:25 +02:00
cd180aad5b fix: CI tests - switch login to text input, fix session validation regex, fix playerManagement test 2026-06-23 15:33:36 +02:00
5b022a6426 Save mission 'The Hunt for Fabius Bile' to DB
- 10 scenes, 59 enemies, High threat, 4 players
- Includes all combat encounters, social, investigation, puzzle, epilogue
2026-06-23 14:52:34 +02:00
bfe3489060 Update player sheets with proper Deathwatch data
- All players: Adept renown (1 RP), 15 wounds, fate=1, full characteristics
- anders: Blood Angels Devastator, Heavy Bolter + Bolt Pistol
- christoffer: Ultramarines Chaplain (Hero, 3 RP), Crozius Arcanum + Bolt Pistol
- claes: Ultramarines Sergeant, Bolter + Chainsword + Power Fist + Bolt Pistol
- phillip: Ultramarines Space Marine, Bolter + Chainsword + Bolt Pistol
2026-06-23 14:48:26 +02:00
254ba5bd1d Fix login UI: add user dropdown selector, fix build syntax error
- Replace username text input with dropdown selector for player login
- Fix unescaped apostrophe in MissionSimTab.jsx (Emperor's -> double quotes)
- Fix em-dash encoding issues in MissionSimTab.jsx
- Update player password to 1234 in .env
2026-06-23 14:43:51 +02:00
6c9bde7710 Remove obsolete one-shot import scripts
import-rules.js, import-armour.js, import-all.js were used once during
initial data import and have been superseded by the scripts/ directory.
All hardcoded wrong passwords (dwroller2025).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-01 18:27:47 +01:00
35335a32d3 Refactor UI components for improved styling and consistency
- Updated RequisitionShop component styles for a cohesive dark theme.
- Enhanced RulesTab component with consistent dark styling and improved button visibility.
- Modified XPBar component to align with new dark theme aesthetics.
- Adjusted global styles in index.css to support the new design.
- Added comprehensive DEVELOPMENT_GUIDE.md for project setup, deployment, and maintenance instructions.
2025-12-11 21:15:14 +01:00
copilot-swe-agent[bot]
0f44d56c63 Fix CI pipeline by separating unit and integration tests
Co-authored-by: alexpolo1 <14327609+alexpolo1@users.noreply.github.com>
2025-08-24 20:40:59 +00:00
copilot-swe-agent[bot]
b7df2c1e49 Initial analysis of CI pipeline issues
Co-authored-by: alexpolo1 <14327609+alexpolo1@users.noreply.github.com>
2025-08-24 20:35:40 +00:00
8c280bdacc feat: Update package.json scripts and add new dependencies for improved functionality 2025-08-21 22:46:12 +02:00
b6135640e1 Refactor code structure for improved readability and maintainability 2025-08-20 15:29:22 +02:00
9d53410aab Add migration script to import JSON data into SQLite database
- Created a new script `migrate-to-sqlite.js` to migrate data from JSON files into a SQLite database.
- Implemented functions to read JSON files safely and handle errors.
- Established database schema with tables for armour, weapons, bestiary, and rules.
- Added logic to insert data from JSON files into the corresponding database tables.
- Included backup functionality for the existing database before migration.
- Logged import totals and sample data from each table for verification.
- Added a new script `check-shop-stats.js` to fetch and log item statistics from the database.
2025-08-17 19:14:29 +02:00
4c1b19fb8c feat: Implement bestiary routes for data retrieval and management
- Added bestiaryRoutes.js to handle API endpoints for fetching enemies, full bestiary data, and statistics.
- Implemented caching mechanism for bestiary data with a 5-minute expiration.
- Created transformation functions for bestiary entries to standardize data format for the dice roller.
- Added admin-only endpoint to force reload bestiary data with GM authentication.

chore: Create scripts for analyzing and cleaning bestiary data

- Developed analyze-bestiary-quality.js to review data quality and identify duplicates or inconsistencies.
- Implemented clean-bestiary-fields.js to extract and clean specific fields from bestiary entries, reducing text duplication.
- Created clean-corrupted-bestiary.js to remove corrupted entries based on defined patterns.
- Generated a comprehensive database-cleanup-report.md summarizing the cleaning process and results.

build: Add fast build script for streamlined deployment

- Introduced fast-build.sh to facilitate quick builds and PM2 reloads without reinstalling dependencies.

test: Add GM authentication logic test

- Created test-gm-auth.js to verify the correctness of GM authentication logic with various test cases.
2025-08-17 18:15:39 +02:00
caf8a03553 feat: Add scripts for upserting and validating bestiary data
- Implemented `upsert-allewis-from-5001.js` to fetch and update Allewis data from API.
- Created `upsert-missing-movement-from-5001.js` to fill missing movement and wounds data from API.
- Developed `upsert-missing-movement-from-pdfs.js` to extract movement and wounds from PDF text.
- Added `upsert-missing-profiles-from-pdfs.js` to fill missing profiles from PDF data.
- Introduced `upsert-missing-wounds-from-pdfs.js` to update wounds data from PDF sources.
- Created `validate-bestiary.js` to validate the structure of the bestiary JSON.
- Updated `BestiaryTab.jsx` component to display bestiary data with improved structure and search functionality.
- Added tests for `BestiaryTab` to ensure proper rendering and functionality.
2025-08-17 16:21:00 +02:00
671865d100 feat: enhance build process and testing workflow
- Updated package.json scripts to include separate unit and integration tests before building.
- Added a new script `test-build-test` to run tests before and after the build process.
- Introduced a new local CI/CD script for streamlined local development and testing.
- Refactored PlayerTab component to normalize skills data structure and added tooltips for Space Marine and Power Armour abilities.
- Added named export for Tooltip in DeathwatchRoller for reuse in other components.
2025-08-16 15:14:28 +02:00
b6320ceff6 Remove MongoDB; add PM2 scripts, CI, tests; fix PlayerTab hooks; add pm2 smoke-test 2025-08-16 13:01:30 +02:00
fe3a57a9c9 feat: Enhance player validation by using hashed passwords and update player routes to avoid storing plaintext passwords 2025-08-16 12:24:14 +02:00
dde3abda55 feat: Add validation and normalization utilities for player records
- Implemented `validatePlayer` and `normalizeTabInfo` functions in `database/validate.js` for player data validation and normalization.
- Added error handling for required fields and enforced data types and constraints.
- Introduced standardization for characteristics and skills.

feat: Create script for extracting rules from PDF files

- Developed `extract-rules.js` to extract text from PDF rulebooks and categorize rules.
- Integrated `pdftotext` for PDF processing and created a searchable rules database.
- Implemented rule categorization and indexing for efficient searching.

feat: Implement RulesTab component for rule searching

- Created `RulesTab.jsx` for searching and displaying rules with filtering options.
- Added recent searches and quick reference buttons for user convenience.
- Integrated API calls for fetching rules and displaying results dynamically.

feat: Add test script for Rules API

- Created `test-rules.js` to test the functionality of the Rules API endpoints.
- Included tests for search and stats endpoints to ensure proper response handling.
2025-08-16 12:15:32 +02:00
ec487b0614 Enhance session management and player data handling
- Updated `requireSession.js` to ensure `req.body` and `req.query` are always objects before access, improving robustness against malformed requests.
- Changed API endpoint for login from `/api/sessions/login` to `/api/players/login` in `App.js`, updating related logging and state management to reflect the new structure.
- Enhanced player fetching logic in `PlayerTab.jsx` to handle cases where GM is logged in, ensuring all players are fetched from the API. Added debug logging for better traceability.
- Implemented fallback to stored player data if API fetch fails, ensuring a smoother user experience for regular players.
- Updated local storage handling to accommodate changes in player data structure.
2025-08-16 00:06:50 +02:00
73e44ffcdb Add comprehensive weapons dataset and scraper for 40k RPG Tools
- Implemented a comprehensive weapons dataset in `comprehensive-weapons.js` with detailed weapon stats, categories, and requirements.
- Created a new scraper script `scrape-40k-tools.js` to fetch and parse weapon data from the 40k RPG Tools website, including categorization and conversion to game format.
- Added functionality to write the scraped data to JSON files for further use in the application.
- Included error handling and logging for better debugging and user feedback during the scraping process.
2025-08-15 23:36:06 +02:00
c806418626 feat: Add player names endpoint and login functionality
- Implemented a new endpoint to fetch player names for the login dropdown.
- Created a login endpoint that validates player credentials and establishes a session.
- Updated server routes to include the new shop routes.
- Modified the player fetching logic in the RequisitionShop component to handle both full player data and basic player names based on session availability.
- Adjusted API calls in the frontend to align with the new endpoints.
2025-08-15 22:54:55 +02:00
1aba698753 Update backend log to include player session management and fetch operations. Modify SQLite database files for improved data handling. 2025-08-15 16:25:42 +02:00
cd10ab0718 fix1 2025-08-15 16:23:34 +02:00
4c48f04c4e Refactor RequisitionShop component: remove unused GM panel logic, enhance error handling, and improve player purchase flow. Update tests for RequisitionShop to cover new functionality and ensure proper rendering. Implement curl-based HTTP requests in GM and player tests for better compatibility. Add script to ensure GM user exists in the database with appropriate privileges. 2025-08-15 13:53:13 +02:00
57acd761f9 test1 2025-08-15 12:19:41 +02:00
b47065edbf Moves GM player management to PlayerTab
Centralizes all GM controls—add, update, delete player, set RP or renown, reset player passwords—into the PlayerTab for a more intuitive workflow. Removes GM panel logic and duplication from the shop view, clarifies GM access, and improves error feedback on player list loading. Adds a backend health check endpoint and minor UI polish.
2025-08-15 11:12:49 +02:00
90f2a94974 new version 2025-08-15 10:35:27 +02:00