Make protect_charms_from_sell actually configurable
It already read Config().char.get("protect_charms_from_sell", True) in
personal.py's drop/sell guard, but the key was never added to the char
config dict builder in config.py, so setting it in an ini file did
nothing — charms were unconditionally undroppable regardless of the
pickit verdict. Wired it up the same way protect_shields_from_sell
already works. Defaults to 1 (protected, unchanged behavior) so this
is opt-in only.
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@@ -371,6 +371,10 @@ runs_per_stash=4
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sell_junk=1
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; protect_shields_from_sell: 1 = never vendor items with "shield" in detected name (recommended safety)
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protect_shields_from_sell=1
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; protect_charms_from_sell: 1 = never drop/vendor charms regardless of pickit verdict
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; (recommended safety — a misread charm can't be un-dropped). Set to 0 to let your
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; pickit rules decide keep/discard for charms same as any other item.
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protect_charms_from_sell=1
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; pick_rares_for_gold: 1 = pick all yellow (rare) ground items; non-keep rares will be sold
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; Requires sell_junk=1 to convert extra pickups into gold.
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pick_rares_for_gold=0
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@@ -376,6 +376,7 @@ class Config:
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"gamble_items": False if not self._select_val("char", "gamble_items") else self._select_val("char", "gamble_items").replace(" ","").split(","),
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"sell_junk": bool(int(self._select_val("char", "sell_junk"))),
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"protect_shields_from_sell": bool(int(self._select_optional("char", "protect_shields_from_sell", "1"))),
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"protect_charms_from_sell": bool(int(self._select_optional("char", "protect_charms_from_sell", "1"))),
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"pick_rares_for_gold": bool(int(self._select_optional("char", "pick_rares_for_gold", "0"))),
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"pick_gold": bool(int(self._select_optional("char", "pick_gold", "1"))),
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"enable_no_pickup": bool(int(self._select_val("char", "enable_no_pickup"))),
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