Enhancement: Reposition teleport and rename tp to town_portal in params
This commit is contained in:
+13
-18
@@ -37,25 +37,30 @@ order=run_pindle, run_eldritch_shenk
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; These configs have to be alligned with your d2r settings and char build
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type=light_sorc
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casting_frames=10
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show_items=alt
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inventory_screen=i
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tp=f9
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;Note: loot columns are counted from left to right. Items on the left side of inventory will be considered lootable.
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num_loot_columns=5
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force_move=e
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;Note: stand_still can not be the default "shift" as it would interfere with merc healing
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stand_still=capslock
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;Note: this is different from the default hotkey as "~" is for many keyboards not reachable without also pressing altgr
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show_belt=k
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belt_rows=4
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cta_available=0
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; hotkeys:
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show_items=alt
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inventory_screen=i
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town_portal=f9
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; teleport--leave empty if you can't use
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teleport=
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force_move=e
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; stand_still can not be the default "shift" as it would interfere with merc healing
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stand_still=capslock
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show_belt=k
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potion1=1
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potion2=2
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potion3=3
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potion4=4
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cta_available=0
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weapon_switch=x
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battle_orders=f7
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battle_command=f8
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; ==========================
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; ==== Optional configs ====
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; ==========================
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@@ -80,7 +85,6 @@ atk_len_diablo=3.0
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kill_cs_trash=0
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cs_town_visits=0
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cs_mob_detect=1
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; DIABLO END
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;#########################
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;Pots
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@@ -122,7 +126,6 @@ transmute=flawless
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; ==== Builds: Sorceress ====
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; ===========================
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[sorceress]
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teleport=
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frozen_armor=
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energy_shield=
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thunder_storm=
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@@ -158,7 +161,6 @@ hydra=f2
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; ==== Builds: Paladin ====
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; =========================
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[paladin]
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teleport=
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holy_shield=
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vigor=
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redemption=
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@@ -182,7 +184,6 @@ blessed_hammer=
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; ==========================
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; Currently no Trav implementaiton!
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[trapsin]
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teleport=
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skill_left=
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burst_of_speed=
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fade=
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@@ -198,7 +199,6 @@ death_sentry=
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; Make sure leap hotkey is set if you do not have Enigma
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; Ensure Battle Order/Command hotkeys are set above in the [char] section
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[barbarian]
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teleport=
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leap=
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shout=
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war_cry=
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@@ -217,7 +217,6 @@ cry_frequency=0.7
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;recomended to set skeleton mage to same as revive hot hey
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;skeleton mages cause pathing issues not ideal to use yet
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[necro]
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teleport=
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skill_left=
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bone_armor=
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clay_golem=
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@@ -230,7 +229,6 @@ clear_pindle_pack=
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heart_of_wolverine=
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[poison_necro]
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teleport=
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poison_nova=
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# Not Required
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skill_left=
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@@ -247,7 +245,6 @@ clear_pindle_pack=
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heart_of_wolverine=
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[bone_necro]
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teleport=
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teeth=
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bone_armor=
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clay_golem=
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@@ -266,7 +263,6 @@ damage_scaling=1
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;if the buffs are not set they are not used (they are part of the prebuff setup)
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[basic]
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teleport=
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left_attack=
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right_attack=
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buff_1=
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@@ -281,7 +277,6 @@ buff_2=
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;if the buffs are not set they are not used (they are part of the prebuff setup)
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[basic_ranged]
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teleport=
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left_attack=
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right_attack=
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buff_1=
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+2
-2
@@ -269,9 +269,9 @@ class Bot:
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belt.fill_up_belt_from_inventory(Config().char["num_loot_columns"])
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self._char.discover_capabilities()
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if corpse_present and self._char.capabilities.can_teleport_with_charges and not self._char.select_tp():
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keybind = self._char._skill_hotkeys["teleport"]
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keybind = Config().char["teleport"]
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Logger.info(f"Teleport keybind is lost upon death. Rebinding teleport to '{keybind}'")
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self._char.remap_right_skill_hotkey("TELE_ACTIVE", self._char._skill_hotkeys["teleport"])
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self._char.remap_right_skill_hotkey("TELE_ACTIVE", Config().char["teleport"])
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# Check for the current game ip and pause if we are able to obtain the hot ip
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if Config().dclone["region_ips"] != "" and Config().dclone["dclone_hotip"] != "":
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+3
-3
@@ -62,7 +62,7 @@ class IChar:
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def _discover_capabilities(self) -> CharacterCapabilities:
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override = Config().advanced_options["override_capabilities"]
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if override is None:
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if self._skill_hotkeys["teleport"]:
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if Config().char["teleport"]:
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if self.select_tp():
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if self.skill_is_charged():
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return CharacterCapabilities(can_teleport_natively=False, can_teleport_with_charges=True)
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@@ -171,7 +171,7 @@ class IChar:
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return self._remap_skill_hotkey(skill_asset, hotkey, Config().ui_roi["skill_right"], Config().ui_roi["skill_right_expanded"])
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def select_tp(self):
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return skills.select_tp(self._skill_hotkeys["teleport"])
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return skills.select_tp(Config().char["teleport"])
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def pre_move(self):
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# if teleport hotkey is set and if teleport is not already selected
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@@ -181,7 +181,7 @@ class IChar:
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def move(self, pos_monitor: tuple[float, float], force_tp: bool = False, force_move: bool = False):
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factor = Config().advanced_options["pathing_delay_factor"]
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if "teleport" in self._skill_hotkeys and self._skill_hotkeys["teleport"] and (
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if "teleport" in Config().char and Config().char["teleport"] and (
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force_tp
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or (
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skills.is_right_skill_selected(["TELE_ACTIVE"])
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+2
-1
@@ -256,6 +256,7 @@ class Config:
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"type": self._select_val("char", "type"),
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"show_items": self._select_val("char", "show_items"),
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"inventory_screen": self._select_val("char", "inventory_screen"),
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"teleport": self._select_val("char", "teleport"),
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"stand_still": self._select_val("char", "stand_still"),
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"force_move": self._select_val("char", "force_move"),
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"num_loot_columns": int(self._select_val("char", "num_loot_columns")),
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@@ -267,7 +268,7 @@ class Config:
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"heal_rejuv_merc": float(self._select_val("char", "heal_rejuv_merc")),
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"chicken": float(self._select_val("char", "chicken")),
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"merc_chicken": float(self._select_val("char", "merc_chicken")),
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"tp": self._select_val("char", "tp"),
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"town_portal": self._select_val("char", "town_portal"),
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"belt_rows": int(self._select_val("char", "belt_rows")),
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"show_belt": self._select_val("char", "show_belt"),
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"potion1": self._select_val("char", "potion1"),
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+2
-2
@@ -23,8 +23,8 @@ def has_tps() -> bool:
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"""
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:return: Returns True if botty has town portals available. False otherwise
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"""
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if Config().char["tp"]:
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keyboard.send(Config().char["tp"])
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if Config().char["town_portal"]:
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keyboard.send(Config().char["town_portal"])
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if not (tps_remain := wait_until_visible(ScreenObjects.TownPortalSkill, timeout=4).valid):
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Logger.warning("You are out of tps")
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if Config().general["info_screenshots"]:
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