brief wait after pick
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@@ -34,7 +34,6 @@ class IChar:
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mouse.move(pos[0], pos[1])
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time.sleep(0.1)
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mouse.click(button="left")
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time.sleep(0.2)
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def select_by_template(self, template_type: Union[str, List[str]], expect_loading_screen: bool = False) -> bool:
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if template_type == "A5_STASH":
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@@ -22,9 +22,9 @@ class Sorceress(IChar):
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def pick_up_item(self, pos: Tuple[float, float], item_name: str = ''):
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if self._skill_hotkeys["telekinesis"] and any(x in item_name for x in ['potion', 'misc_gold']):
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keyboard.send(self._skill_hotkeys["telekinesis"])
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wait(0.1, 0.13)
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wait(0.1, 0.2)
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mouse.move(pos[0], pos[1])
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wait(0.1, 0.13)
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wait(0.1, 0.2)
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mouse.click(button="right")
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else:
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super().pick_up_item((pos[0], pos[1]),item_name)
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@@ -3,6 +3,7 @@ from ui_manager import UiManager
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from item_finder import ItemFinder
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import time
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from utils.custom_mouse import mouse
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from utils.misc import wait
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import keyboard
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import cv2
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from config import Config
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@@ -73,6 +74,7 @@ class PickIt:
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found_items = True
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Logger.info(f"Picking up: {closest_item.name}, score: {closest_item.score}")
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char.pick_up_item((x_m, y_m),item_name=closest_item.name)
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wait(0.3,0.5)
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if self._ui_manager.is_overburdened():
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Logger.warning("Inventory full, skipping pickit!")
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