|
|
|
|
@@ -0,0 +1,557 @@
|
|
|
|
|
import keyboard
|
|
|
|
|
from utils.custom_mouse import mouse
|
|
|
|
|
from char import IChar
|
|
|
|
|
from template_finder import TemplateFinder
|
|
|
|
|
from pather import Pather
|
|
|
|
|
from logger import Logger
|
|
|
|
|
from screen import grab, convert_abs_to_monitor, convert_screen_to_abs
|
|
|
|
|
from config import Config
|
|
|
|
|
from utils.misc import wait, rotate_vec, unit_vector
|
|
|
|
|
import random
|
|
|
|
|
from typing import Tuple
|
|
|
|
|
from pather import Location, Pather
|
|
|
|
|
import screen as screen
|
|
|
|
|
import numpy as np
|
|
|
|
|
import time
|
|
|
|
|
import os
|
|
|
|
|
from ui_manager import ScreenObjects
|
|
|
|
|
|
|
|
|
|
class Poison_Necro(IChar):
|
|
|
|
|
def __init__(self, skill_hotkeys: dict, pather: Pather):
|
|
|
|
|
os.system('color')
|
|
|
|
|
Logger.info("\033[94m<<Setting up Necro>>\033[0m")
|
|
|
|
|
super().__init__(skill_hotkeys)
|
|
|
|
|
self._pather = pather
|
|
|
|
|
#custom necro pathing for pindle
|
|
|
|
|
self._pather.adapt_path((Location.A5_PINDLE_START, Location.A5_PINDLE_SAFE_DIST), [100,101])
|
|
|
|
|
self._pather.adapt_path((Location.A5_PINDLE_SAFE_DIST, Location.A5_PINDLE_END), [104])
|
|
|
|
|
#minor offsets to pindle fight locations
|
|
|
|
|
self._pather.offset_node(102, [15, 0])
|
|
|
|
|
self._pather.offset_node(103, [15, 0])
|
|
|
|
|
self._pather.offset_node(101, [100,-5])
|
|
|
|
|
|
|
|
|
|
#Diablo
|
|
|
|
|
self._pather.offset_node(644, [150, -70])
|
|
|
|
|
self._pather.offset_node(610620, [50, 50])
|
|
|
|
|
self._pather.offset_node(631, [-50, 50])
|
|
|
|
|
self._pather.offset_node(656, [-70, -50])
|
|
|
|
|
|
|
|
|
|
self._shenk_dead = 0
|
|
|
|
|
self._skeletons_count=0
|
|
|
|
|
self._mages_count=0
|
|
|
|
|
self._golem_count="none"
|
|
|
|
|
self._revive_count=0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def _check_shenk_death(self):
|
|
|
|
|
''' make sure shenk is dead checking for fireballs so we can exit combat sooner '''
|
|
|
|
|
|
|
|
|
|
roi = [640,0,640,720]
|
|
|
|
|
img = grab()
|
|
|
|
|
|
|
|
|
|
template_match = TemplateFinder().search(
|
|
|
|
|
['SHENK_DEATH_1','SHENK_DEATH_2','SHENK_DEATH_3','SHENK_DEATH_4'],
|
|
|
|
|
img,
|
|
|
|
|
threshold=0.6,
|
|
|
|
|
roi=roi,
|
|
|
|
|
use_grayscale = False
|
|
|
|
|
)
|
|
|
|
|
if template_match.valid:
|
|
|
|
|
self._shenk_dead=1
|
|
|
|
|
Logger.info('\33[31m'+"Shenks Dead, looting..."+'\033[0m')
|
|
|
|
|
else:
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
def _count_revives(self):
|
|
|
|
|
roi = [15,14,400,45]
|
|
|
|
|
img = grab()
|
|
|
|
|
max_rev = 13
|
|
|
|
|
|
|
|
|
|
template_match = TemplateFinder().search(
|
|
|
|
|
['REV_BASE'],
|
|
|
|
|
img,
|
|
|
|
|
threshold=0.6,
|
|
|
|
|
roi=roi
|
|
|
|
|
)
|
|
|
|
|
if template_match.valid:
|
|
|
|
|
self._revive_count=max_rev
|
|
|
|
|
else:
|
|
|
|
|
self._revive_count=0
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
for count in range(1,max_rev):
|
|
|
|
|
rev_num = "REV_"+str(count)
|
|
|
|
|
template_match = TemplateFinder().search(
|
|
|
|
|
[rev_num],
|
|
|
|
|
img,
|
|
|
|
|
threshold=0.66,
|
|
|
|
|
roi=roi,
|
|
|
|
|
use_grayscale = False
|
|
|
|
|
)
|
|
|
|
|
if template_match.valid:
|
|
|
|
|
self._revive_count=count
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def poison_nova(self, time_in_s: float):
|
|
|
|
|
if not self._skill_hotkeys["poison_nova"]:
|
|
|
|
|
raise ValueError("You did not set poison nova hotkey!")
|
|
|
|
|
keyboard.send(self._skill_hotkeys["poison_nova"])
|
|
|
|
|
wait(0.05, 0.1)
|
|
|
|
|
start = time.time()
|
|
|
|
|
while (time.time() - start) < time_in_s:
|
|
|
|
|
wait(0.03, 0.04)
|
|
|
|
|
mouse.press(button="right")
|
|
|
|
|
wait(0.12, 0.2)
|
|
|
|
|
mouse.release(button="right")
|
|
|
|
|
|
|
|
|
|
def _count_skeletons(self):
|
|
|
|
|
roi = [15,14,400,45]
|
|
|
|
|
img = grab()
|
|
|
|
|
max_skeles = 13
|
|
|
|
|
|
|
|
|
|
template_match = TemplateFinder().search(
|
|
|
|
|
['SKELE_BASE'],
|
|
|
|
|
img,
|
|
|
|
|
threshold=0.6,
|
|
|
|
|
roi=roi
|
|
|
|
|
)
|
|
|
|
|
if template_match.valid:
|
|
|
|
|
self._skeletons_count=max_skeles
|
|
|
|
|
else:
|
|
|
|
|
self._skeletons_count=0
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
for count in range(1,max_skeles):
|
|
|
|
|
skele_num = "SKELE_"+str(count)
|
|
|
|
|
template_match = TemplateFinder().search(
|
|
|
|
|
[skele_num],
|
|
|
|
|
img,
|
|
|
|
|
threshold=0.66,
|
|
|
|
|
roi=roi,
|
|
|
|
|
use_grayscale = False
|
|
|
|
|
)
|
|
|
|
|
if template_match.valid:
|
|
|
|
|
self._skeletons_count=count
|
|
|
|
|
|
|
|
|
|
def _count_gol(self):
|
|
|
|
|
roi = [15,14,400,45]
|
|
|
|
|
img = grab()
|
|
|
|
|
|
|
|
|
|
template_match = TemplateFinder().search(
|
|
|
|
|
['CLAY'],
|
|
|
|
|
img,
|
|
|
|
|
threshold=0.6,
|
|
|
|
|
roi=roi
|
|
|
|
|
)
|
|
|
|
|
if template_match.valid:
|
|
|
|
|
self._golem_count="clay gol"
|
|
|
|
|
else:
|
|
|
|
|
self._golem_count="none"
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
def _summon_count(self):
|
|
|
|
|
''' see how many summons and which golem are out '''
|
|
|
|
|
|
|
|
|
|
self._count_skeletons()
|
|
|
|
|
self._count_revives()
|
|
|
|
|
self._count_gol()
|
|
|
|
|
def _summon_stat(self):
|
|
|
|
|
''' print counts for summons '''
|
|
|
|
|
Logger.info('\33[31m'+"Summon status | "+str(self._skeletons_count)+"skele | "+str(self._revive_count)+" rev | "+self._golem_count+" |"+'\033[0m')
|
|
|
|
|
|
|
|
|
|
def _revive(self, cast_pos_abs: Tuple[float, float], spray: int = 10, cast_count: int=12):
|
|
|
|
|
Logger.info('\033[94m'+"raise revive"+'\033[0m')
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_release=False)
|
|
|
|
|
for _ in range(cast_count):
|
|
|
|
|
if self._skill_hotkeys["raise_revive"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["raise_revive"])
|
|
|
|
|
#Logger.info("revive -> cast")
|
|
|
|
|
x = cast_pos_abs[0] + (random.random() * 2*spray - spray)
|
|
|
|
|
y = cast_pos_abs[1] + (random.random() * 2*spray - spray)
|
|
|
|
|
cast_pos_monitor = screen.convert_abs_to_monitor((x, y))
|
|
|
|
|
|
|
|
|
|
nx = cast_pos_monitor[0]
|
|
|
|
|
ny = cast_pos_monitor[1]
|
|
|
|
|
if(nx>1280):
|
|
|
|
|
nx=1275
|
|
|
|
|
if(ny>720):
|
|
|
|
|
ny=715
|
|
|
|
|
if(nx<0):
|
|
|
|
|
nx=0
|
|
|
|
|
if(ny<0):
|
|
|
|
|
ny=0
|
|
|
|
|
clamp = [nx,ny]
|
|
|
|
|
|
|
|
|
|
mouse.move(*clamp)
|
|
|
|
|
mouse.press(button="right")
|
|
|
|
|
wait(0.075, 0.1)
|
|
|
|
|
mouse.release(button="right")
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_press=False)
|
|
|
|
|
|
|
|
|
|
def _raise_skeleton(self, cast_pos_abs: Tuple[float, float], spray: int = 10, cast_count: int=16):
|
|
|
|
|
Logger.info('\033[94m'+"raise skeleton"+'\033[0m')
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_release=False)
|
|
|
|
|
for _ in range(cast_count):
|
|
|
|
|
if self._skill_hotkeys["raise_skeleton"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["raise_skeleton"])
|
|
|
|
|
#Logger.info("raise skeleton -> cast")
|
|
|
|
|
x = cast_pos_abs[0] + (random.random() * 2*spray - spray)
|
|
|
|
|
y = cast_pos_abs[1] + (random.random() * 2*spray - spray)
|
|
|
|
|
cast_pos_monitor = screen.convert_abs_to_monitor((x, y))
|
|
|
|
|
|
|
|
|
|
nx = cast_pos_monitor[0]
|
|
|
|
|
ny = cast_pos_monitor[1]
|
|
|
|
|
if(nx>1280):
|
|
|
|
|
nx=1279
|
|
|
|
|
if(ny>720):
|
|
|
|
|
ny=719
|
|
|
|
|
if(nx<0):
|
|
|
|
|
nx=0
|
|
|
|
|
if(ny<0):
|
|
|
|
|
ny=0
|
|
|
|
|
clamp = [nx,ny]
|
|
|
|
|
|
|
|
|
|
mouse.move(*clamp)
|
|
|
|
|
mouse.press(button="right")
|
|
|
|
|
wait(0.02, 0.05)
|
|
|
|
|
mouse.release(button="right")
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_press=False)
|
|
|
|
|
|
|
|
|
|
def _raise_mage(self, cast_pos_abs: Tuple[float, float], spray: int = 10, cast_count: int=16):
|
|
|
|
|
Logger.info('\033[94m'+"raise mage"+'\033[0m')
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_release=False)
|
|
|
|
|
for _ in range(cast_count):
|
|
|
|
|
if self._skill_hotkeys["raise_mage"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["raise_mage"])
|
|
|
|
|
#Logger.info("raise skeleton -> cast")
|
|
|
|
|
x = cast_pos_abs[0] + (random.random() * 2*spray - spray)
|
|
|
|
|
y = cast_pos_abs[1] + (random.random() * 2*spray - spray)
|
|
|
|
|
cast_pos_monitor = screen.convert_abs_to_monitor((x, y))
|
|
|
|
|
|
|
|
|
|
nx = cast_pos_monitor[0]
|
|
|
|
|
ny = cast_pos_monitor[1]
|
|
|
|
|
if(nx>1280):
|
|
|
|
|
nx=1279
|
|
|
|
|
if(ny>720):
|
|
|
|
|
ny=719
|
|
|
|
|
if(nx<0):
|
|
|
|
|
nx=0
|
|
|
|
|
if(ny<0):
|
|
|
|
|
ny=0
|
|
|
|
|
clamp = [nx,ny]
|
|
|
|
|
|
|
|
|
|
mouse.move(*clamp)
|
|
|
|
|
mouse.press(button="right")
|
|
|
|
|
wait(0.02, 0.05)
|
|
|
|
|
mouse.release(button="right")
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_press=False)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def pre_buff(self):
|
|
|
|
|
#only CTA if pre trav
|
|
|
|
|
if Config().char["cta_available"]:
|
|
|
|
|
self._pre_buff_cta()
|
|
|
|
|
if self._shenk_dead==1:
|
|
|
|
|
Logger.info("trav buff?")
|
|
|
|
|
#self._heart_of_wolverine()
|
|
|
|
|
Logger.info("prebuff/cta")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def _heart_of_wolverine(self):
|
|
|
|
|
Logger.info('\033[94m'+"buff ~> heart_of_wolverine"+'\033[0m')
|
|
|
|
|
keyboard.send(self._skill_hotkeys["heart_of_wolverine"])
|
|
|
|
|
wait(0.05, 0.2)
|
|
|
|
|
mouse.click(button="right")
|
|
|
|
|
wait(self._cast_duration)
|
|
|
|
|
|
|
|
|
|
def _clay_golem(self):
|
|
|
|
|
Logger.info('\033[94m'+"cast ~> clay golem"+'\033[0m')
|
|
|
|
|
keyboard.send(self._skill_hotkeys["clay_golem"])
|
|
|
|
|
wait(0.05, 0.2)
|
|
|
|
|
mouse.click(button="right")
|
|
|
|
|
wait(self._cast_duration)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def bone_armor(self):
|
|
|
|
|
if self._skill_hotkeys["bone_armor"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["bone_armor"])
|
|
|
|
|
wait(0.04, 0.1)
|
|
|
|
|
mouse.click(button="right")
|
|
|
|
|
wait(self._cast_duration)
|
|
|
|
|
if self._skill_hotkeys["clay_golem"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["clay_golem"])
|
|
|
|
|
wait(0.04, 0.1)
|
|
|
|
|
mouse.click(button="right")
|
|
|
|
|
wait(self._cast_duration)
|
|
|
|
|
|
|
|
|
|
def _bone_armor(self):
|
|
|
|
|
if self._skill_hotkeys["bone_armor"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["bone_armor"])
|
|
|
|
|
wait(0.04, 0.1)
|
|
|
|
|
mouse.click(button="right")
|
|
|
|
|
wait(self._cast_duration)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def _left_attack(self, cast_pos_abs: Tuple[float, float], spray: int = 10):
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_release=False)
|
|
|
|
|
if self._skill_hotkeys["skill_left"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["skill_left"])
|
|
|
|
|
for _ in range(10):
|
|
|
|
|
x = cast_pos_abs[0] + (random.random() * 2*spray - spray)
|
|
|
|
|
y = cast_pos_abs[1] + (random.random() * 2*spray - spray)
|
|
|
|
|
cast_pos_monitor = screen.convert_abs_to_monitor((x, y))
|
|
|
|
|
mouse.move(*cast_pos_monitor)
|
|
|
|
|
mouse.press(button="left")
|
|
|
|
|
wait(0.25, 0.3)
|
|
|
|
|
mouse.release(button="left")
|
|
|
|
|
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_press=False)
|
|
|
|
|
|
|
|
|
|
def _left_attack_single(self, cast_pos_abs: Tuple[float, float], spray: int = 10, cast_count: int=6):
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_release=False)
|
|
|
|
|
if self._skill_hotkeys["skill_left"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["skill_left"])
|
|
|
|
|
for _ in range(cast_count):
|
|
|
|
|
x = cast_pos_abs[0] + (random.random() * 2*spray - spray)
|
|
|
|
|
y = cast_pos_abs[1] + (random.random() * 2*spray - spray)
|
|
|
|
|
cast_pos_monitor = screen.convert_abs_to_monitor((x, y))
|
|
|
|
|
mouse.move(*cast_pos_monitor)
|
|
|
|
|
mouse.press(button="left")
|
|
|
|
|
wait(0.25, 0.3)
|
|
|
|
|
mouse.release(button="left")
|
|
|
|
|
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_press=False)
|
|
|
|
|
|
|
|
|
|
def _amp_dmg(self, cast_pos_abs: Tuple[float, float], spray: float = 10):
|
|
|
|
|
if self._skill_hotkeys["amp_dmg"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["amp_dmg"])
|
|
|
|
|
|
|
|
|
|
x = cast_pos_abs[0] + (random.random() * 2*spray - spray)
|
|
|
|
|
y = cast_pos_abs[1] + (random.random() * 2*spray - spray)
|
|
|
|
|
cast_pos_monitor = screen.convert_abs_to_monitor(x, y)
|
|
|
|
|
mouse.move(*cast_pos_monitor)
|
|
|
|
|
mouse.press(button="right")
|
|
|
|
|
wait(0.25, 0.35)
|
|
|
|
|
mouse.release(button="right")
|
|
|
|
|
|
|
|
|
|
def _lower_res(self, cast_pos_abs: Tuple[float, float], spray: float = 10):
|
|
|
|
|
if self._skill_hotkeys["lower_res"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["lower_res"])
|
|
|
|
|
|
|
|
|
|
x = cast_pos_abs[0] + (random.random() * 2*spray - spray)
|
|
|
|
|
y = cast_pos_abs[1] + (random.random() * 2*spray - spray)
|
|
|
|
|
cast_pos_monitor = screen.convert_abs_to_monitor(x, y)
|
|
|
|
|
mouse.move(*cast_pos_monitor)
|
|
|
|
|
mouse.press(button="right")
|
|
|
|
|
wait(0.25, 0.35)
|
|
|
|
|
mouse.release(button="right")
|
|
|
|
|
|
|
|
|
|
def _corpse_explosion(self, cast_pos_abs: Tuple[float, float], spray: int = 10,cast_count: int = 8):
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_release=False)
|
|
|
|
|
Logger.info('\033[93m'+"corpse explosion~> random cast"+'\033[0m')
|
|
|
|
|
for _ in range(cast_count):
|
|
|
|
|
if self._skill_hotkeys["corpse_explosion"]:
|
|
|
|
|
keyboard.send(self._skill_hotkeys["corpse_explosion"])
|
|
|
|
|
x = cast_pos_abs[0] + (random.random() * 2*spray - spray)
|
|
|
|
|
y = cast_pos_abs[1] + (random.random() * 2*spray - spray)
|
|
|
|
|
cast_pos_monitor = screen.convert_abs_to_monitor(x, y)
|
|
|
|
|
mouse.move(*cast_pos_monitor)
|
|
|
|
|
mouse.press(button="right")
|
|
|
|
|
wait(0.075, 0.1)
|
|
|
|
|
mouse.release(button="right")
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_press=False)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def _lerp(self,a: float,b: float, f:float):
|
|
|
|
|
return a + f * (b - a)
|
|
|
|
|
|
|
|
|
|
def _cast_circle(self, cast_dir: Tuple[float,float],cast_start_angle: float=0.0, cast_end_angle: float=90.0,cast_div: int = 10,cast_v_div: int=4,cast_spell: str='raise_skeleton',delay: float=1.0,offset: float=1.0):
|
|
|
|
|
Logger.info('\033[93m'+"circle cast ~>"+cast_spell+'\033[0m')
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_release=False)
|
|
|
|
|
keyboard.send(self._skill_hotkeys[cast_spell])
|
|
|
|
|
mouse.press(button="right")
|
|
|
|
|
|
|
|
|
|
for i in range(cast_div):
|
|
|
|
|
angle = self._lerp(cast_start_angle,cast_end_angle,float(i)/cast_div)
|
|
|
|
|
target = unit_vector(rotate_vec(cast_dir, angle))
|
|
|
|
|
#Logger.info("current angle ~> "+str(angle))
|
|
|
|
|
for j in range(cast_v_div):
|
|
|
|
|
circle_pos_screen = self._pather._adjust_abs_range_to_screen((target*120.0*float(j+1.0))*offset)
|
|
|
|
|
circle_pos_monitor = screen.convert_abs_to_monitor(circle_pos_screen)
|
|
|
|
|
mouse.move(*circle_pos_monitor,delay_factor=[0.3*delay, .6*delay])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#Logger.info("circle move")
|
|
|
|
|
mouse.release(button="right")
|
|
|
|
|
keyboard.send(Config().char["stand_still"], do_press=False)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def kill_pindle(self) -> bool:
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((0, 30))
|
|
|
|
|
self.walk(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=4,cast_v_div=3,cast_spell='lower_res',delay=1.0)
|
|
|
|
|
self.poison_nova(3.0)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((0, -50))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((50, 0))
|
|
|
|
|
self.walk(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=120,cast_div=5,cast_v_div=2,cast_spell='corpse_explosion',delay=1.1,offset=1.8)
|
|
|
|
|
self.poison_nova(3.0)
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
def kill_eldritch(self) -> bool:
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((0, -100))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self.bone_armor()
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=4,cast_v_div=3,cast_spell='lower_res',delay=1.0)
|
|
|
|
|
self.poison_nova(2.0)
|
|
|
|
|
self._summon_stat()
|
|
|
|
|
# move a bit back
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((0, 50))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self.poison_nova(2.0)
|
|
|
|
|
self._pather.traverse_nodes((Location.A5_ELDRITCH_SAFE_DIST, Location.A5_ELDRITCH_END), self, time_out=0.6, force_tp=True)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((0, 170))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
#self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=8,cast_v_div=4,cast_spell='raise_revive',delay=1.2,offset=.8)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=720,cast_div=8,cast_v_div=4,cast_spell='raise_skeleton',delay=1.1,offset=.8)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((0, -50))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=720,cast_div=8,cast_v_div=4,cast_spell='raise_mage',delay=1.1,offset=1.0)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((-75, 0))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=720,cast_div=8,cast_v_div=4,cast_spell='raise_skeleton',delay=1.1,offset=.5)
|
|
|
|
|
self._summon_count()
|
|
|
|
|
self._summon_stat()
|
|
|
|
|
|
|
|
|
|
self._pather.traverse_nodes((Location.A5_ELDRITCH_SAFE_DIST, Location.A5_ELDRITCH_END), self, time_out=0.6, force_tp=True)
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def kill_shenk(self) -> bool:
|
|
|
|
|
self._pather.traverse_nodes((Location.A5_SHENK_SAFE_DIST, Location.A5_SHENK_END), self, time_out=1.0)
|
|
|
|
|
#pos_m = self._screen.convert_abs_to_monitor((50, 0))
|
|
|
|
|
#self.walk(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=4,cast_v_div=3,cast_spell='lower_res',delay=1.0)
|
|
|
|
|
self.poison_nova(3.0)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((0, -50))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=720,cast_div=10,cast_v_div=4,cast_spell='raise_mage',delay=1.1,offset=.8)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((50, 0))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=720,cast_div=10,cast_v_div=4,cast_spell='raise_revive',delay=1.1,offset=.8)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((-20, -20))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=10,cast_v_div=4,cast_spell='raise_skeleton',delay=1.1,offset=.8)
|
|
|
|
|
self._summon_count()
|
|
|
|
|
#self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=2,cast_v_div=1,cast_spell='corpse_explosion',delay=3.0,offset=1.8)
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def kill_council(self) -> bool:
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((0, -200))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._pather.traverse_nodes([229], self, time_out=2.5, force_tp=True, use_tp_charge=True)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((50, 0))
|
|
|
|
|
self.walk(pos_m, force_move=True)
|
|
|
|
|
#self._lower_res((-50, 0), spray=10)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=4,cast_v_div=3,cast_spell='lower_res',delay=1.0)
|
|
|
|
|
self.poison_nova(2.0)
|
|
|
|
|
#self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=9,cast_v_div=3,cast_spell='raise_skeleton',delay=1.2,offset=.8)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((200, 50))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((30, -50))
|
|
|
|
|
self.walk(pos_m, force_move=True)
|
|
|
|
|
self.poison_nova(2.0)
|
|
|
|
|
#self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=120,cast_div=2,cast_v_div=1,cast_spell='corpse_explosion',delay=3.0,offset=1.8)
|
|
|
|
|
#wait(self._cast_duration, self._cast_duration +.2)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((-200, 200))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((-100, 200))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._pather.traverse_nodes([226], self, time_out=2.5, force_tp=True, use_tp_charge=True)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((0, 30))
|
|
|
|
|
self.walk(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=4,cast_v_div=3,cast_spell='lower_res',delay=1.0)
|
|
|
|
|
wait(0.5)
|
|
|
|
|
self.poison_nova(4.0)
|
|
|
|
|
#self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=120,cast_div=2,cast_v_div=1,cast_spell='corpse_explosion',delay=3.0,offset=1.8)
|
|
|
|
|
#wait(self._cast_duration, self._cast_duration +.2)
|
|
|
|
|
#self.poison_nova(2.0)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((50, 0))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=120,cast_div=5,cast_v_div=2,cast_spell='corpse_explosion',delay=0.5,offset=1.8)
|
|
|
|
|
#self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=9,cast_v_div=3,cast_spell='raise_skeleton',delay=1.2,offset=.8)
|
|
|
|
|
#self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=9,cast_v_div=3,cast_spell='raise_mage',delay=1.2,offset=.8)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((-200, -200))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._pather.traverse_nodes([229], self, time_out=2.5, force_tp=True, use_tp_charge=True)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((20, -50))
|
|
|
|
|
self.walk(pos_m, force_move=True)
|
|
|
|
|
self.poison_nova(2.0)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((50, 0))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=120,cast_div=5,cast_v_div=2,cast_spell='corpse_explosion',delay=3.0,offset=1.8)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((-30, -20))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=10,cast_v_div=4,cast_spell='raise_skeleton',delay=1.2,offset=.8)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=10,cast_v_div=4,cast_spell='raise_mage',delay=1.2,offset=.8)
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
def kill_nihlathak(self, end_nodes: list[int]) -> bool:
|
|
|
|
|
# Move close to nihlathak
|
|
|
|
|
self._pather.traverse_nodes(end_nodes, self, time_out=0.8, do_pre_move=True)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((20, 20))
|
|
|
|
|
self.walk(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=4,cast_v_div=3,cast_spell='lower_res',delay=1.0)
|
|
|
|
|
self.poison_nova(3.0)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((50, 0))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=7200,cast_div=2,cast_v_div=2,cast_spell='corpse_explosion',delay=3.0,offset=1.8)
|
|
|
|
|
wait(self._cast_duration, self._cast_duration +.2)
|
|
|
|
|
self.poison_nova(3.0)
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
def kill_summoner(self) -> bool:
|
|
|
|
|
# Attack
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((0, 30))
|
|
|
|
|
self.walk(pos_m, force_move=True)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=4,cast_v_div=3,cast_spell='lower_res',delay=1.0)
|
|
|
|
|
wait(0.5)
|
|
|
|
|
self.poison_nova(3.0)
|
|
|
|
|
pos_m = screen.convert_abs_to_monitor((50, 0))
|
|
|
|
|
self.pre_move()
|
|
|
|
|
self.move(pos_m, force_move=True)
|
|
|
|
|
wait(self._cast_duration, self._cast_duration + 0.2)
|
|
|
|
|
self._cast_circle(cast_dir=[-1,1],cast_start_angle=0,cast_end_angle=360,cast_div=10,cast_v_div=4,cast_spell='raise_mage',delay=1.2,offset=.8)
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
|
|
|
import os
|
|
|
|
|
import keyboard
|
|
|
|
|
keyboard.add_hotkey('f12', lambda: Logger.info('Force Exit (f12)') or os._exit(1))
|
|
|
|
|
keyboard.wait("f11")
|
|
|
|
|
from config import Config
|
|
|
|
|
from char import Necro
|
|
|
|
|
pather = Pather()
|
|
|
|
|
char = Necro(Config().necro, Config().char, pather)
|