Fix rare-for-gold override when pickit cache is used
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@@ -194,10 +194,16 @@ class PickIt:
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cached_pickup = self._cached_pickit_items[item.ID]
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if (not cached_pickup) and self._force_pickup_gold(item):
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cached_pickup = True
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raw_expression = "pick_gold=1 (gold pickup override)"
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if (not cached_pickup) and self._force_pickup_rare_for_gold(item):
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cached_pickup = True
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raw_expression = "pick_rares_for_gold=1 (rare quality override)"
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if cached_pickup and not (self._ignore_consumable(item) or self._ignore_gold(item)):
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Logger.debug(f"Pick up expression: {raw_expression}")
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Logger.info(f"Attempt to pick up {item.Name} at distance {item.Distance}")
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pick_up_res = self._pick_up_item(char, item)
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elif not cached_pickup:
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Logger.debug(f"Skip item {item.Name} at distance {item.Distance}: cached no matching pickit rule")
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else:
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item_dict = item.as_dict()
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# if the item shouldn't be ignored, check if it should be picked up
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