Clean unused templates (#387)

This commit is contained in:
aeon0
2022-01-03 20:10:24 +01:00
committed by GitHub
parent 4e4dfc695e
commit e3093ee50a
22 changed files with 49 additions and 46 deletions

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@@ -86,7 +86,7 @@ item_width_min=20
; pather
reached_node_dist=100
min_walk_dist=25
max_walk_dist=177
max_walk_dist=127
[ui_roi]
; all rois are in [left, top, width, height] format

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@@ -25,8 +25,7 @@ class A1(IAct):
def can_heal(self) -> bool: return True
def can_stash(self) -> bool: return True
def can_trade_and_repair(self) -> bool: return True
def resurrect(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A1_KASHYA_CAIN), self._char, force_move=True):
return False
@@ -51,20 +50,20 @@ class A1(IAct):
if success:
return Location.A1_TOWN_START
return False
def identify(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A1_KASHYA_CAIN), self._char): return False
if self._npc_manager.open_npc_menu(Npc.CAIN):
self._npc_manager.press_npc_btn(Npc.CAIN, "identify")
return Location.A1_KASHYA_CAIN
return False
return False
def open_trade_menu(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A1_AKARA), self._char, force_move=True): return False
self._npc_manager.open_npc_menu(Npc.AKARA)
self._npc_manager.press_npc_btn(Npc.AKARA, "trade")
return Location.A1_AKARA
return Location.A1_AKARA
def open_stash(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A1_STASH), self._char):
return False
@@ -76,15 +75,15 @@ class A1(IAct):
return found
if not self._char.select_by_template(["A1_TOWN_0"], stash_is_open_func):
return False
return Location.A1_STASH
return Location.A1_STASH
def heal(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A1_AKARA), self._char, force_move=True): return False
self._npc_manager.open_npc_menu(Npc.AKARA)
return Location.A1_AKARA
def open_trade_and_repair_menu(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A1_CHARSI), self._char): return False
self._npc_manager.open_npc_menu(Npc.CHARSI)
self._npc_manager.press_npc_btn(Npc.CHARSI, "trade_repair")
return Location.A1_CHARSI
return Location.A1_CHARSI

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@@ -26,8 +26,9 @@ class A2(IAct):
def heal(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A2_FARA_STASH), self._char): return False
self._npc_manager.open_npc_menu(Npc.FARA)
return Location.A2_FARA_STASH
if self._npc_manager.open_npc_menu(Npc.FARA):
return Location.A2_FARA_STASH
return False
def open_stash(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A2_FARA_STASH), self._char):
@@ -44,9 +45,10 @@ class A2(IAct):
def open_trade_and_repair_menu(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A2_FARA_STASH), self._char): return
self._npc_manager.open_npc_menu(Npc.FARA)
self._npc_manager.press_npc_btn(Npc.FARA, "trade_repair")
return Location.A2_FARA_STASH
if self._npc_manager.open_npc_menu(Npc.FARA):
self._npc_manager.press_npc_btn(Npc.FARA, "trade_repair")
return Location.A2_FARA_STASH
return False
def open_wp(self, curr_loc: Location) -> bool:
if not self._pather.traverse_nodes((curr_loc, Location.A2_WP), self._char, force_move=True): return False

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@@ -20,7 +20,7 @@ class A3(IAct):
def get_wp_location(self) -> Location: return Location.A3_STASH_WP
def can_buy_pots(self) -> bool: return True
def can_identify(self) -> bool: return True
def can_identify(self) -> bool: return True
def can_heal(self) -> bool: return True
def can_stash(self) -> bool: return True
@@ -31,9 +31,10 @@ class A3(IAct):
def open_trade_menu(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A3_ORMUS), self._char, force_move=True): return False
self._npc_manager.open_npc_menu(Npc.ORMUS)
self._npc_manager.press_npc_btn(Npc.ORMUS, "trade")
return Location.A3_ORMUS
if self._npc_manager.open_npc_menu(Npc.ORMUS):
self._npc_manager.press_npc_btn(Npc.ORMUS, "trade")
return Location.A3_ORMUS
return False
def open_stash(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A3_STASH_WP), self._char, force_move=True):

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@@ -25,8 +25,7 @@ class A4(IAct):
def can_heal(self) -> bool: return True
def can_stash(self) -> bool: return True
def can_trade_and_repair(self) -> bool: return True
def resurrect(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A4_TYRAEL_STASH), self._char, force_move=True):
return False
@@ -47,20 +46,21 @@ class A4(IAct):
if success:
return Location.A4_TOWN_START
return False
def identify(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A4_TYRAEL_STASH), self._char): return False
if self._npc_manager.open_npc_menu(Npc.CAIN):
self._npc_manager.press_npc_btn(Npc.CAIN, "identify")
return Location.A4_TYRAEL_STASH
return False
return False
def open_trade_menu(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A4_JAMELLA), self._char, force_move=True): return False
self._npc_manager.open_npc_menu(Npc.JAMELLA)
self._npc_manager.press_npc_btn(Npc.JAMELLA, "trade")
return Location.A4_JAMELLA
if self._npc_manager.open_npc_menu(Npc.JAMELLA):
self._npc_manager.press_npc_btn(Npc.JAMELLA, "trade")
return Location.A4_JAMELLA
return False
def open_stash(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A4_TYRAEL_STASH), self._char):
return False
@@ -72,15 +72,17 @@ class A4(IAct):
return found
if not self._char.select_by_template(["A4_TOWN_2"], stash_is_open_func):
return False
return Location.A4_TYRAEL_STASH
return Location.A4_TYRAEL_STASH
def heal(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A4_JAMELLA), self._char, force_move=True): return False
self._npc_manager.open_npc_menu(Npc.JAMELLA)
return Location.A4_JAMELLA
if self._npc_manager.open_npc_menu(Npc.JAMELLA):
return Location.A4_JAMELLA
return False
def open_trade_and_repair_menu(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A4_HALBU), self._char): return False
self._npc_manager.open_npc_menu(Npc.HALBU)
self._npc_manager.press_npc_btn(Npc.HALBU, "trade_repair")
return Location.A4_HALBU
if self._npc_manager.open_npc_menu(Npc.HALBU):
self._npc_manager.press_npc_btn(Npc.HALBU, "trade_repair")
return Location.A4_HALBU
return False

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@@ -19,7 +19,6 @@ class A5(IAct):
self._template_finder = template_finder
def get_wp_location(self) -> Location: return Location.A5_WP
def can_heal(self) -> bool: return True
def can_buy_pots(self) -> bool: return True
def can_resurrect(self) -> bool: return True
@@ -29,15 +28,16 @@ class A5(IAct):
def heal(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A5_MALAH), self._char, force_move=True): return False
self._npc_manager.open_npc_menu(Npc.MALAH)
if not self._npc_manager.open_npc_menu(Npc.MALAH): return False
if not self._pather.traverse_nodes((Location.A5_MALAH, Location.A5_TOWN_START), self._char, force_move=True): return False
return Location.A5_TOWN_START
def open_trade_menu(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A5_MALAH), self._char, force_move=True): return False
self._npc_manager.open_npc_menu(Npc.MALAH)
self._npc_manager.press_npc_btn(Npc.MALAH, "trade")
return Location.A5_MALAH
if self._npc_manager.open_npc_menu(Npc.MALAH):
self._npc_manager.press_npc_btn(Npc.MALAH, "trade")
return Location.A5_MALAH
return False
def resurrect(self, curr_loc: Location) -> Union[Location, bool]:
if not self._pather.traverse_nodes((curr_loc, Location.A5_QUAL_KEHK), self._char): return False

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@@ -1,6 +1,7 @@
from typing import Union
from pather import Location
class IAct:
# Open waypoint menu
def open_wp(self, curr_loc: Location) -> bool: return False

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@@ -47,10 +47,8 @@ class TownManager:
"A5_TOWN_0", "A5_TOWN_1",
"A4_TOWN_4", "A4_TOWN_5",
"A3_TOWN_0", "A3_TOWN_1",
"A2_TOWN_0", "A2_TOWN_1",
"A2_TOWN_10", "A1_TOWN_0",
"A1_TOWN_1"
"A2_TOWN_0", "A2_TOWN_1", "A2_TOWN_10",
"A1_TOWN_0", "A1_TOWN_1"
], best_match=True, time_out=time_out)
if template_match.valid:
return TownManager.get_act_from_location(template_match.name)
@@ -74,7 +72,7 @@ class TownManager:
elif act_idx == 2: act = Location.A2_TOWN_START
elif act_idx == 3: act = Location.A3_TOWN_START
elif act_idx == 4: act = Location.A4_TOWN_START
elif act_idx == 5: act = Location.A5_TOWN_START
elif act_idx == 5: act = Location.A5_TOWN_START
else:
Logger.error(f"Act {act_idx} is not supported")
return False