fix(char): guard walk() against HUD clicks too, and set a >=5h session budget
walk() carried the identical unguarded click that move() had:
x, y = convert_abs_to_monitor(pos_abs)
mouse.move(x, y, randomize=5, ...)
Same fix, same ordering: jitter first via _hud_safe_target, then click with
randomize=0. walk() is reached from bot.py's walk-back-to-town path and from
poison_necro, so it was a live second route to the same loot-filter toggle.
Found while verifying PR #35 had landed — grepping main for randomize= showed a
third mouse.move in i_char.py that the move()-scoped tests did not cover.
session_budget_h 10 -> 8 for a >=5h run. The value is rolled at 0.65-1.35x, so
setting 5 would AVERAGE five hours but could stop after 3.25. 8 gives a
5.2-10.8h window, which guarantees the five while keeping the variation.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -227,7 +227,10 @@ skill_hesitation_max_ms = 300
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; Raised to 10 for an overnight run: the budget is rolled at 0.65-1.35x, so 6
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; could have stopped the bot after 3.9h and left it idle. 10 guarantees at
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; least ~6.5h while keeping the day-to-day variation.
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session_budget_h = 10
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; Set to 8 for a >= 5h run (2026-08-28). The value is rolled at 0.65-1.35x, so
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; session_budget_h=5 would average 5h but could stop after 3.25h. 8 gives a
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; 5.2-10.8h window, guaranteeing the 5 hours while keeping day-to-day variation.
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session_budget_h = 8
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; Small cursor movement during long idles. Between actions the cursor otherwise
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; sits exactly where the last click left it.
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idle_drift_enabled = 1
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@@ -309,7 +309,9 @@ class IChar:
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adjust_factor = max(max_wd, min(min_wd, dist - 50)) / max(min_wd, dist)
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pos_abs = [int(pos_abs[0] * adjust_factor), int(pos_abs[1] * adjust_factor)]
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x, y = convert_abs_to_monitor(pos_abs)
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mouse.move(x, y, randomize=5, delay_factor=[factor*0.1, factor*0.14])
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# Same HUD guard as move(). walk() had the identical unguarded click.
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x, y = self._hud_safe_target((x, y), 5)
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mouse.move(x, y, randomize=0, delay_factor=[factor*0.1, factor*0.14])
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wait(0.012, 0.02)
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if force_move:
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keyboard.send(Config().char["force_move"])
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