fix(ui): Handle grayed out play button
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assets/templates/play_btn_gray.png
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assets/templates/play_btn_gray.png
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After Width: | Height: | Size: 42 KiB |
@@ -49,6 +49,7 @@ class TemplateFinder:
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"D2_LOGO_HS": [load_template("assets/templates/d2_logo_hs.png", 1.0), 1.0],
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"LOADING": [load_template("assets/templates/loading.png", 1.0), 1.0],
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"PLAY_BTN": [load_template("assets/templates/play_btn.png", 1.0), 1.0],
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"PLAY_BTN_GRAY": [load_template("assets/templates/play_btn_gray.png", 1.0), 1.0],
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"HELL_BTN": [load_template("assets/templates/hell_btn.png", 1.0), 1.0],
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"SAVE_AND_EXIT": [load_template("assets/templates/save_and_exit.png", 1.0), 1.0],
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"SERVER_ISSUES": [load_template("assets/templates/server_issues.png", 1.0), 1.0],
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@@ -137,7 +137,7 @@ class UiManager():
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keyboard.send("esc")
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wait(0.1)
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exit_btn_pos = (self._config.ui_pos["save_and_exit_x"], self._config.ui_pos["save_and_exit_y"])
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found, _ = self._template_finder.search_and_wait("SAVE_AND_EXIT", roi=self._config.ui_roi["save_and_exit"], time_out=3)
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found, _ = self._template_finder.search_and_wait("SAVE_AND_EXIT", roi=self._config.ui_roi["save_and_exit"], time_out=7)
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if found:
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x_m, y_m = self._screen.convert_screen_to_monitor(exit_btn_pos)
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custom_mouse.move(x_m, y_m, duration=0.2, randomize=12)
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@@ -151,6 +151,9 @@ class UiManager():
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Starting a game in hell mode. Will wait and retry on server connection issue.
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:return: Bool if action was successful
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"""
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while self._template_finder.search("PLAY_BTN_GRAY", self._screen.grab(), roi=self._config.ui_roi["play_btn"], threshold=0.95)[0]:
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time.sleep(2)
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Logger.debug(f"Searching for Play Btn...")
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found, pos = self._template_finder.search_and_wait("PLAY_BTN", roi=self._config.ui_roi["play_btn"], time_out=8)
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if not found:
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