Commit Graph
23 Commits
Author SHA1 Message Date
alexpolo1andClaude Opus 5 831e0d9319 docs: refresh post-mortem commit hashes after the pre-PR history rewrite
The webhook scrub rewrote the 18 stable-only commits, so the hashes quoted in the
post-mortem no longer resolved. Updated, and the rewrite itself is noted inline so the
change of hashes is not a mystery later.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-27 19:10:46 +02:00
alexpolo1andClaude Opus 5 489f779849 merge: bring origin/main into stable ahead of the PR
main carried 19 commits of separate feature work (baal_xp, cold_plains, melee_hunt,
launch/tools) while stable carried the run_pindle repair. One real conflict, in
_run_wrapper, where both branches added a line at the same point:

    stable      self.tl("run", "approach", "start")   <- run timeline
    origin/main self._current_run = run_obj           <- baal_xp run tracking

Independent, so both are kept. config/params.ini and src/config.py auto-merged.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-27 19:10:19 +02:00
alexpolo1andClaude Opus 5 402c768fc8 docs: add the run_pindle post-mortem (26-27 Aug 2026)
Narrative record of the incident: failure rate 100% -> ~8%, character 32 -> 69, cycle time
185-250s -> ~52s across 17 commits. CLAUDE.md already carries the per-bug detail as Bugs
23-30; this is the part that does not fit a bug entry — the order things happened in, why
the silent failures cost far more than the loud ones, and the four times my own obvious
answer was wrong.

Two files:
  docs/postmortem_pindle_2026-08-27.md    canonical, diffable
  docs/postmortems/pindle-2026-08-27.html source of the published artifact, kept in-repo
                                          so it survives the scratchpad and stays editable

The corrections section is the reason this is worth committing rather than leaving as a
list of fixes. Each wrong turn looked correct in isolation:
  - the red-portal guard: the portal renders on BOTH sides, so "portal visible => still in
    town" blocked every genuine entry
  - XP as proof of a boss kill: it only proves something died (minions, merc kills)
  - "the template is degenerate": the Qual-Kehk asset scored 1.000 against a frame where
    the tag actually renders; the THRESHOLD was wrong
  - selling the charms: 673 blocked-sell lines were the guard working, not a clog, and
    disabling it vendored five resistance charms

Also records the durable lesson: every one of these cost hours because the log held events
rather than structure. That is what the TL>/FAIL>/digest instrumentation exists to fix.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-27 19:03:26 +02:00
alexpolo1 c26f249268 fix(input): snap cursor to exact target before click (SetCursorPos can land 1-2px off)
D2R UI hitboxes are tight; a 1px offset on the Join Game tab click was
enough to miss the button. Final SetCursorPos pass after the existing
verification check.
2026-08-25 00:26:44 +02:00
alexpolo1 c04c60ead7 release: v0.9.1 — production cleanup
- Restore FIRST-RUN.md onboarding guide
- Pin environment.yml to requirements.txt (was loose 24 packages)
- Remove debug screenshots from git (debug_*.png -> .gitignore)
- Remove .hermes/ dev plans from git (already in .gitignore)
- Archive botty_next/ test harness to alexpolo1/my-botty-tools
- Archive docs/legacy-go/ to alexpolo1/my-botty-tools
- Move 14 dev tools from repo root to tools/ directory
- Extend .gitignore to prevent dev artifacts re-entering root
- Promote stable branch with all bug fixes from main
- Bump version 0.8.4 -> 0.9.1
2026-08-08 09:59:31 +02:00
alexpolo1 6012934e66 Add chipped gem conversion runner 2026-06-21 16:06:58 +02:00
alex 594d633787 Fix D2R window sizing and input targeting 2026-06-07 19:00:15 +02:00
alex 7bd9d01023 docs: note Diablo template logging helper 2026-06-07 17:53:37 +02:00
alex 45fa775a2e fix: verify Diablo waypoint recovery 2026-06-07 17:52:55 +02:00
alexandClaude Opus 4.8 f705091991 Send error message + screenshot to Discord on run failures
Adds Messenger.send_error across the Discord (red embed with screenshot attached)
and generic (text-only) APIs. Bot._save_error_screenshot now also pushes the
failure to the configured messenger after saving the screenshot to disk, so each
approach/battle/exception failure is reviewable in Discord with the visual.

Gated by new config discord_log_errors ([general], default 1) and the
[discord_events] error toggle. Both optional/backward-compatible. Verified wiring
and the suppression path via a stubbed messenger.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-07 15:55:41 +02:00
alexandClaude Opus 4.8 8cf152cfb4 Stop bot cleanly when all routes are disabled
When every run has been auto-disabled there are no routes left to run, so save a
session report and shut down via safe_exit() instead of calling restart_or_exit
(which would needlessly restart D2R into empty games when restart_d2r_when_stuck
is enabled).

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-07 15:52:22 +02:00
alexandClaude Opus 4.8 af43051b22 Auto-disable runs after repeated failures + save error screenshots
Recovery: each run now has its own consecutive-failure counter. After
disable_run_after_failures (default 5) consecutive failures, that single run is
disabled for the rest of the session and the bot keeps doing the other runs
instead of stopping. A success resets the counter. If every run is disabled the
bot stops for investigation. Disable is in-memory only (restart re-enables).

Diagnostics: on every run failure (approach, battle, or exception) the bot saves
a timestamped screenshot to log/screenshots/error/ named with the run, reason,
and game/run counters so logs and visuals can be cross-referenced. Gated by the
new error_screenshots config (falls back to info_screenshots). The error/ dir is
routed through log rotation.

Adds config keys error_screenshots and disable_run_after_failures (both optional,
backward compatible) and docs/recovery_and_error_logging.md. Verified bot startup,
config parsing, Bot construction, the disable/reset logic, and screenshot writing.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-07 15:49:44 +02:00
alexandClaude Sonnet 4.6 6c8da72bf4 fix: weapon swap verification, health pot selling, town healing, pickup drought alert
- i_char.py: rewrite _pre_buff_cta() to verify each weapon switch via BC
  skill-bar template; detects wrong slot on game start (leftover from
  interrupted buff cycle), retries failed switches once, logs clearly
  when stuck on CTA slot to prevent dying with wrong weapon in combat

- personal.py: protect needed consumables from sell/drop in inspect_items;
  check get_needs() before marking a pot for discard — if the belt needs
  that pot type, skip it so fill_up_belt_from_inventory can restock later

- bot.py: add fill_up_belt_from_inventory + update_pot_needs after
  buy_consumables so inventory pots reach the belt even when out of gold;
  add town-heal loop at start of on_maintenance to drink health/rejuv pots
  until HP >= 95% before the next run (health manager is paused in town)

- game_stats.py: add rolling 10-game pickup health check; warns in log and
  sends Discord alert when zero item pickups occur across 10 games while
  chickens or merc deaths are present

- params.ini: fix show_belt=n -> show_belt=k (belt key was wrong, causing
  1.5s wasted recovery attempt every first game in a session)

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-05 16:36:07 +02:00
alex 77f2092572 Refactor bot behavior on TP failure, enhance item processing logic, and improve game stats logging
- Updated bot behavior to end the game when no TP charges are left, instead of attempting to walk back to town.
- Refined item processing logic in `processing_helpers.py` to use identity checks for item comparisons and improved item removal methods.
- Enhanced game stats logging to include failure reasons and send Discord notifications for failed games.
- Improved health management logic to trigger chicken behavior based on health percentage after rapid rejuvination.
- Added error handling for item pickup failures in `pickit.py` to blacklist items that cannot be picked up.
- Introduced walking fallback nodes for Countess, Andariel, Mephisto, and Baal runs in `pather.py`.
- Implemented path data validation in run scripts for Countess, Andariel, Mephisto, and Baal to ensure paths are correctly defined.
- Enhanced item identification and stash processes in `diablo.py` with retry logic for failures.
- Updated town management to handle identification failures gracefully and log appropriate warnings.
- Improved character selection logic to provide clearer logging messages.
- Modified game restart logic to launch the game via PowerShell for better session handling.
- Added documentation for recording paths for the Countess run and created a PowerShell script for scheduled task management.
2026-06-05 14:58:50 +02:00
alex 4c88c7204f docs: add plan for broken runs - missing coords and templates 2026-06-03 23:28:38 +02:00
alex 19f4b8a553 Harden offline FG parser and add d2jsp collection tooling 2026-05-26 13:04:28 +02:00
alex 3888cc9666 Fix status XP/level math, env refs, and potion tier fallback 2026-05-26 11:36:58 +02:00
alex 055cd4fdf1 Expand cows route plan with screenshot and coordinate SOP 2026-05-26 09:53:13 +02:00
alex 64349a988d Add Hermes (Qwen) Botty takeover development/testing guide 2026-05-26 08:49:06 +02:00
alex e54bb64d03 Add phased Linux port plan documentation 2026-05-26 08:19:07 +02:00
alex dd45386579 Improve config docs and harden discord+difficulty parsing 2026-05-25 14:10:54 +02:00
Alex 15a90bfd47 feat: add route scaffolding tool and contributor guide 2026-05-17 15:22:24 +02:00
Alex 81ee6557f4 feat: add route scaffolder CLI, smoke tests, stealth docs 2026-05-17 13:26:31 +02:00