The run-selector window now also shows a character section with radio
buttons for the three supported builds. Selecting a char updates
Config().char["type"] in-memory alongside the run selection; both take
effect on the next game.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Auto-launch of D2R and bnet credential injection are now gated behind
an explicit `auto_login=0` flag in params.ini. Setting it to 1 restores
the previous behaviour. Credentials stored in bnet_name/bnet_pass are
never appended to launch options while auto_login=0.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Adds a tkinter run-selector window accessible from the botty console via
the new select_runs_key hotkey (default F6). Users can check/uncheck any
of the 11 supported boss/farm runs; the selection updates Config in-memory
and takes effect on the next game without restarting botty.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
The custom tesserocr-2.5.2 wheel was compiled on a specific machine
against DLL versions that do not match a fresh conda-forge installation.
This caused persistent ImportError: DLL load failed regardless of PATH
or LoadLibraryExW approach.
conda-forge's tesserocr package is compiled against the exact same
conda-forge tesseract/leptonica binaries, so all DLL dependencies
are automatically satisfied within the conda environment — no manual
DLL path manipulation needed.
Changes:
- environment.yml: add tesserocr + tesseract as conda-forge packages,
remove leptonica pin (no longer needed), remove custom wheel from pip
- install.bat: replace wheel force-reinstall with pip uninstall cleanup
- src/*.py: simplify DLL fix to os.add_dll_directory only
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Every approach to manually replicating conda's DLL environment from
Python code or batch PATH manipulation has failed. conda run activates
the environment exactly like "conda activate botty" — setting PATH,
running activate.d scripts, and properly resolving all transitive DLL
dependencies for tesseract51.dll.
run_botty.bat now derives conda.exe from the botty python.exe path
(two levels up: envs/botty -> envs -> miniforge3 -> Scripts/conda.exe)
and uses "conda run -n botty --no-capture-output python src/main.py".
install.bat smoke test now uses "%CONDA_EXE% run -n botty python -c ..."
which already has CONDA_EXE set from the install step.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
os.add_dll_directory alone is not enough — LOAD_LIBRARY_SEARCH_USER_DIRS
does not propagate to transitive deps of deps when loaded automatically
by the OS (e.g. tesseract51.dll's deps like mingw runtimes, leptonica).
LoadLibraryExW with LOAD_LIBRARY_SEARCH_DEFAULT_DIRS (0x1000) explicitly
propagates user DLL dir search to the entire transitive dep chain, so
leptonica, libgcc, libstdc++, zlib etc. are all found in Library\bin
and Library\mingw-w64\bin without conda activate.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
ctypes.WinDLL uses LoadLibraryW which does NOT search user DLL dirs
registered via os.add_dll_directory/AddDllDirectory. It was throwing
FileNotFoundError and blocking the import before tesserocr was ever tried.
Python 3.8+ loads .pyd files with LOAD_LIBRARY_SEARCH_USER_DIRS which
DOES search user-registered dirs for the pyd and all its transitive DLL
dependencies. os.add_dll_directory(Library\bin) alone is sufficient.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
os.environ['PATH'] set from inside Python does not affect the Windows
DLL loader used by ctypes.WinDLL — the loader reads the process PATH
at load time, not from Python's env dict. Set PATH in the .bat files
before python.exe is launched so tesseract51.dll's transitive deps
(leptonica, zlib, libpng, etc.) are findable by the loader.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
When ctypes.WinDLL loads tesseract51.dll by absolute path, Windows
resolves that DLL's own transitive deps using the standard search order:
app-dir → System32 → Windows → cwd → PATH. Library\bin is in none of
those (conda activate was not run), so leptonica, zlib, libpng, etc.
are invisible and the load fails even though the DLLs are all present.
Fix: prepend all conda DLL dirs to os.environ['PATH'] before the
ctypes.WinDLL call so the standard DLL search finds them. os.add_dll_directory
is still called for Python's LOAD_LIBRARY_SEARCH_USER_DIRS path.
Together the three steps guarantee the import works without conda activate:
1. os.add_dll_directory - for .pyd loading
2. os.environ PATH - for ctypes transitive dep resolution
3. ctypes.WinDLL(abs) - pre-cache tesseract so .pyd reuses it
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
os.add_dll_directory alone is not enough on Windows. When Python loads
the tesserocr .pyd via LOAD_LIBRARY_SEARCH_USER_DIRS, Windows finds
tesseract51.dll in the added directory but then resolves tesseract's own
transitive deps (leptonica, zlib, libpng etc.) using only the standard
system search path -- not the user DLL dirs. Those libs live in
Library\bin, not System32, so they're invisible and the load fails even
though every DLL is present.
Fix: call ctypes.WinDLL(absolute_path_to_tesseract51.dll) before the
tesserocr import. LoadLibraryW with a full path anchors tesseract51.dll
to Library\bin, so Windows searches that directory for its transitive
deps. The already-loaded DLL is then returned from cache when the .pyd
requests it, making the import succeed.
Applied to ocr.py (test entry point), main.py, and shopper.py.
Also updated install.bat smoke test and diagnostic to use the same fix.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
The custom tesserocr wheel links against leptonica-1.78.0.dll at
compile time. Unpinned leptonica on conda-forge resolves to 1.82+
which installs leptonica-1.82.0.dll — a different filename — so
Windows DLL loader cannot find it regardless of os.add_dll_directory.
Also force-reinstall the wheel in install.bat to guarantee the
correct binary is used (not a stale cached version), and add a
diagnostic that prints which DLLs are actually present when the
smoke test fails so the root cause is visible instead of a vague
warning.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- README: add step-by-step Installation section (Miniforge → download
ZIP → install.bat → config → run_botty.bat) so a non-technical user
can follow it without reading development.md
- config/params.ini: reset personal fields (name, char_name,
saved_games_folder) to generic defaults so the downloaded zip
works out of the box for anyone
- install.bat: apply os.add_dll_directory before the tesserocr smoke
test so it stops emitting a false warning on every install
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
dirname(dirname(sys.executable)) walks two levels up from the exe on
Windows, landing in the envs/ parent rather than the env root. Replace
with sys.prefix which is always the correct conda env root, and cover
Library/{bin,mingw-w64/bin,usr/bin} to handle all conda-forge layouts.
Also remove unused _dll_fix.py which had the same bug.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
install.bat:
- Add conda self-test (conda --version) before env create
- Verify botty python.exe exists after env creation
- Smoke-test key imports (cv2, tesserocr, discord, etc.)
CI (.github/workflows/ci.yml):
- Add test_setup_bat_files.py to test matrix
test/test_setup_bat_files.py (7 tests):
- All expected .bat files exist
- No hardcoded usernames (alex, alexpolo, ultimate) in run scripts
- No absolute home paths in run scripts (must use %~dp0 / %USERNAME%)
- All run_*.bat source find_python.bat (no duplicated conda detection)
- find_python.bat checks >= 6 conda locations
- install.bat has conda self-test and python verification
- Add find_python.bat shared helper to auto-detect conda env (6 locations)
- All bat scripts now resolve paths relative to script location (%~dp0)
- Fixes crash when launching from Start Menu / pinned shortcut (cwd=System32)
- Fixes hardcoded username path in run_asset_extractor.bat
Python 3.8+ no longer searches conda's Library\bin for DLLs automatically.
Add os.add_dll_directory(sys.prefix/Library/bin) before importing tesserocr
so leptonica and tesseract DLLs are found on any conda-based Windows env.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Without cd /d "%~dp0", conda resolves environment.yml relative to
wherever the user launched the bat from (e.g. C:\Windows\system32).
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
find_best_match was using extractOne (which maximises its scorer) with
Levenshtein distance (lower = better), so it returned the worst match
instead of the best. Switch to extract+min to correctly minimise distance.
Fixes 6 failing tests in test_text_correction.py.
CI: run pytest under `coverage run` so coverage.xml has data to report;
drop deprecated use-only-tar-bz2 flag from setup-miniconda steps.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
Adds install.bat, run_botty.bat, run.bat, environment.yml, src/, and
dependencies/ to the build output so users can download zip → run
install.bat → run_botty.bat without needing a pre-built conda env.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Added bnet_name, bnet_pass, char_name config options
- Launch options auto-append -bnetname/-bnetpass when credentials set
- character_select.py: OCR fallback when template matching fails
- Scans character list row-by-row, matches by name, clicks and scrolls
- Parse D2R binary .key format (10-byte entries, action=1=skill, action=0=non-skill)
- Detect skill slot bindings and validate against params.ini
- Scan Saved Games for any .key/.keyo file (handles battle tag names)
- Config loads cleanly, warns on skill/non-skill mismatches
- target_detect: add aspect ratio filtering to reject health bars and immune text
- pickit: add 0.2-0.3s wait after pickup before moving on (fix#939)
- game_controller: detect hardcore mode and stop instead of infinite death loop
- config: add 'hardcore' flag (default 0)
Closes#959, #939, #942
- Read character .key file from Saved Games / D2R install dir / APPDATA
- Auto-fill empty hotkeys in [char] section (inventory, belt, potions, etc.)
- Match skill slots to configured skills for validation
- Normalize key variants (left alt ~ alt, left shift ~ shift)
- params.ini values always take priority over detected bindings
- Warn on genuine mismatches between config and .key file
Full run implementations with approach/battle methods following the
existing botty pattern. Added 12 Location constants to pather.py,
12 placeholder path nodes to game.ini (coords recorded in-game later),
and 6 new kill_* methods to IChar interface. Updated params.ini
with new route documentation.
Path nodes are 0,0 placeholders — record real coords with
node_recorder.py in-game before enabling these routes.
Full run implementations following existing botty patterns:
- andariel.py: Act 1 Catacombs L2→L3→L4, waypoint-based approach
- countess.py: Act 1 Forgotten Tower L1→L5 via Black Marsh WP
- mephisto.py: Act 3 Durance of Hate L2→L3 via A3 WP
- baal.py: Act 5 Throne of Destruction, wave clearing + boss
Added 12 Location constants to pather.py and 12 placeholder
path nodes to game.ini (record in-game with node_recorder.py).
Path node coordinates are 0,0 placeholders — must be recorded
in-game before runs can actually execute.