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32 Commits
Author SHA1 Message Date
mgleed d2a3670a6a Bugfix: More related bugs for town and ui overhaul (#610)
* fix id logic, fix count reset, up to version 0.7.0, trim excess

* attempt to fix loop at cain, etc. when return_to_play() is called

* spell check, simplify

* center mouse after opening NPC menu

* fix messenger item count bug
2022-03-06 15:14:56 -05:00
mgleed bf421a67a9 Bugfixes: Town overhaul stuff (#609)
* fix id logic, fix count reset, up to version 0.7.0, trim excess

* attempt to fix loop at cain, etc. when return_to_play() is called

* spell check, simplify
2022-03-06 09:26:14 -05:00
mgleed f51de30fbd Major feature: Town routine overhaul, id tome, scrolls/keys, simplify gambling (#588)
* init, wip

* migration from original ocr complete, now troubleshooting phase

* first

* starts now

* catching more

* pause here, fix keep_item for ItemText class

* getting close

* adjust consumable quantity to refill per Legit

* fix import, refactor tp scroll tracking

* fixed property checking

* merge master, fix discord embed

* move tp charge setter

* properly track id scrolls after use

* fix accidental stashing

* fix sell_junk and chest_label bugs

* working on drognan instead of lysander

* a2 pathing, drognan support

* fix town-start to wp pathing, change key counting

* better drognan pathing

* comment out pather stuff

* restore old asset

* proper tp tracking

* revert key pickup to decrease need by 1

* fixing gambling, WIP

* working on gambling

* add comments to transfer_items

* add comments to transfer_items

* gambling semi-working, not stashing right

* simplify gambling process

* incorporate OCR gold reading to gamble, WIP

* gambling is painful

* simplified gambling - ~done

* finally finished gambling!

* fix diablo inventory check

* do not fail purchasing routine if item template is not seen

* fix condition

* deprioritize keys, scrolls during pickit; stop clicking Misc tab at repair

* cleanup

* init

* add support for grayscale + color_filtered

* cleanup logic

* only generate grayscale templates if use_grayscale=True

* simplify template_gray logic

* fix false detection of out of gold

* gambling with OCR was too buggy--replace with max gamble item count

* cleanup
2022-03-05 17:47:50 -05:00
Vladimir Makaev 32d7dc2e2a Documentation: Improve readme documentation in general section
Improve the README.md [general] documentation
2022-02-27 23:12:32 +00:00
Vladimir Makaev 37d41ed008 Enhancement/bugfix: Add override_capabilities param to workaround problems with autodetection (#600) 2022-02-27 16:39:08 -05:00
Kellen Stuart 5e55872668 Make improvements 2022-02-26 14:59:49 -07:00
Ezro a299051ecd Bugfix: Fix shopper scripts (#592)
* Fix anya shopper

* Fix drognan.py
2022-02-26 13:22:31 -05:00
Ezro 7056a58958 Enhancement/bugfix: Create find_and_set_window_position in screen.py to be used during testing (#591) 2022-02-26 12:23:26 -05:00
Ezro 006fb6516f Bugfix: Prevent psutil search for a negative process_id (#593) 2022-02-26 12:23:02 -05:00
mgleed 04b3367935 Bugfix: Restore for loop in gamble (#586) 2022-02-26 10:36:28 -05:00
mgleed 32f67d56df Bugfix: Missing import for i_char (#590) 2022-02-26 10:35:00 -05:00
49669e9919 Bugfix: Gambling won't start
* logic for ident, first attr. advanced pickit

* logic advanced vs normal pickit

* logic_empty_ID_Tome

* small adj. to fit PR

* converted yaml to ini. changed some val.

* changed param to auto_ident

* pickit integration

* added set in routine

* reset bot init value

* bugfix

* removed old id logic

* added_nested_filter

* changed pickit

* bugfix replace

* added some more props

* Cleanup

* cleanup

* cleanup

* started unittests

* unittest

* small pickit adjustments

* Added missing fct. after merge

* bugfix due to static method in config.py

* added comments in pickit.ini

* Update pickit.ini

* Update params.ini

* Update ui_manager.py

* Update pickit.ini

* bugfix

* remove redundant for loop, use set_gold_full

* fix merge

* simplify

Co-authored-by: aeon0 <[email protected]>
Co-authored-by: mgleed <[email protected]>
2022-02-23 20:59:12 -05:00
mgleed ad2cb6a365 Bugfix: Jamella, Halbu, Fara positions (#581)
* Temporary bugfix: Jamella and Halbu roi's poses

npc_manager.py needs roi updates for jamella and halbu as they were statically calculated based on pose positions from a4_vendor, but Skizot updated Jamella pathing and thus these no longer work.

Gonna delete the roi's and pose positions until this can be done--it'll just search by original algorithm for NPc detection in the meantime.

* noticed the same behavior with Fara :(
2022-02-23 20:25:38 -05:00
mgleed 98f69211c1 Bugfix: Properly dismiss NPC dialogue (#584)
* Bugfix: Properly dismiss NPC dialogue

Thought this was fixed in #582 but it seemed to work only in some scenarios. This change is more robust.

* Remove debug line
2022-02-23 20:22:22 -05:00
mgleed 8515b6da92 Refactor: Rearrange inventory functions, code cleanup (#577)
* init

* cleanup, fix messanger typo

* cleanup

* rename player. to personal.

* saved

* merge artifact
2022-02-23 20:20:54 -05:00
mgleed 47993f141c Bugfix/enhancement: Function to show all ScreenObjects (#582)
* init

* cleanup

* cleanup

* bugfix. ran 8 hours without error after this
2022-02-23 10:03:11 -05:00
mgleed 9726690c07 Bugfix: Save/exit error (#579)
Fix bug where save/exit routine would pass an empty template match
2022-02-22 23:01:45 -05:00
mgleed f37c916e72 Bugfix: Suppress warning if no discord webhook set (#571)
* suppress warnings for no discord webhook

* rearrange

* Update discord_embeds.py

* Update generic_api.py

* Update generic_api.py
2022-02-21 23:56:55 -05:00
mgleed 994646d811 Bugfix: Made corpse pickup more robust (#575) 2022-02-21 21:09:57 -05:00
mgleed c8eb88f672 Feature: OCR for item drops and item description boxes (#570)
* initial

* bugfixes. now stable & testing

* narrow ROI to search for 'CLICK TO' tooltip
2022-02-21 19:54:29 -05:00
Legit 8fa729ddab Bugfix: Missing template finder for blizz sorc nihlathak (#574)
added missing template finder after ui merge.
2022-02-21 18:25:32 -05:00
Ezro 59d0795153 Bugfix: Fix bug with screen offset detection in fullscreen (#573) 2022-02-21 01:18:04 -05:00
Legit 69d546f5ee Enhancement: Update default params (#554)
* Params Default Update

Updated some settings as new defaults including changing generic_api to discord.
2022-02-20 23:43:27 -05:00
mgleed 9b22917660 Refactor: UI overhaul (#558)
Summary of changes:
-Rearranged many UI-related functions across the codebase (particularly in ui_manager.py) into individual components. See src/ui_components/. Functions related to components can be called like if waypoint.use_wp("Arcane Sanctuary"): or loading.wait_for_loading_screen(2.0)
-Removed Screen and TemplateFinder dependencies across the codebase
-Screen functions separated from class
-TemplateFinder made into a singleton
-Added generic ScreenObject UI functions to simply detect UI elements on screen; e.g., detect_screen_object(ScreenObjects.TownPortal), wait_for_screen_object(ScreenObjects.Loading, 2). Also included related functions like select_screen_object_match(template_match) to automatically select the match.
-Consolidated assets. Organized templates folder into components. Adjusted some asset ROI's and alpha channels.
-Changed some template searches to grayscale for speed
-Reworked save/exit routine, should now be more consistent and faster with normal exit, chicken exit, and death exit.
-Got rid of unused and consolidated duplicate game.ini parameters
-spelling fix _last_merc_healh
-NPC manager class removed and replaced with functions
-D2 window detection now runs on its own thread for semi-live window position offsets.
-Character selection reworked. OCR your selected character for fun (not that accurate, lol)
-Simplified game start and difficulty select
-Added a get experience function, but this is not called anywhere yet
-Reworked corpse pickup. pickup_corpse is no longer a necessary argument/parameter throughout the codebase (bot.py, game_controller.py, runs, etc.)
2022-02-20 18:49:04 -05:00
mgleed cd979b3e4a Bugfix: check capabilities after corpse pickup (#567) 2022-02-19 21:54:45 -05:00
Vladimir Makaev 528400503c Enhancement: Ability to customize window properties to look for when win32 api searching for d2r window (#563) 2022-02-18 12:27:31 -05:00
mischavandenburg 59c8a898b7 corrected spelling mistakes (#566) 2022-02-18 12:03:34 -05:00
mischavandenburg 637920fc4e Feature: Added 46 uniqe / set items to pickit (#552)
by @mischavandenburg
2022-02-17 15:03:00 -05:00
Vladimir Makaev 3985817b19 Merge pull request #556 from aeon0/mgleed-patch-1
Bump to 0.6.7
2022-02-17 11:14:26 +00:00
mgleed 51c7216068 Revert "Speed up save_and_exit (#555)" (#560) 2022-02-16 22:55:30 -05:00
Ezro 196f99e5e6 Speed up save_and_exit (#555)
* Replace search and mouse click with keyboard sends

* Hardcode x,y and 'double click'

* Remove hardcode x, y since it's not guaranteed to be accurate
2022-02-16 20:28:11 -05:00
mgleed 92300818c3 Bump to 0.6.7 2022-02-16 00:20:05 -05:00
270 changed files with 4574 additions and 3507 deletions
+23 -23
View File
@@ -4,9 +4,9 @@ Pixelbot for Diablo 2 Resurrected. This project is for informational and educati
[**Download here**](https://github.com/aeon0/botty/releases) and got to have a [**Discord**](https://discord.gg/Jf3J8cuXWg) nowadays I guess :man_shrugging:
## Getting started & Prequists
- D2r needs to be in English Language,
- Botty currently works with 720p D2r window (will be adjusted automatically on auto settings)
## Getting started & Prerequisites
- D2R needs to be in English Language,
- Botty currently works with 720p D2R window (will be adjusted automatically on auto settings)
### 1) Graphics and Gameplay Settings
@@ -15,11 +15,11 @@ All settings will automatically be set when you execute `main.exe` and press the
### 2) Supported builds
Check the documentation for **param.ini** further down. Different Sorc builds, Hammardin, Barb, Trapsin are already implemented to different extents. It is quite straightforward to implement new classes. Give it a go if you like!
Check the documentation for **params.ini** further down. Different Sorc builds, Hammerdin, Barb, Trapsin are already implemented to different extents. It is quite straightforward to implement new classes. Give it a go if you like!
### 3) Start Location
Open up D2R and wait till you are at the hero selection screen. Make sure the char you running with is selected and will be in any of Act 3, 4 or 5 in the respective difficulty you set in the **param.ini** once the bot starts the game.
Open up D2R and wait till you are at the hero selection screen. Make sure the char you running with is selected and will be in any of Act 3, 4 or 5 in the respective difficulty you set in the **params.ini** once the bot starts the game.
### 4) Start Botty
@@ -34,12 +34,12 @@ To check if you graphic settings are good and if the bot would pick up items the
Check out the [development.md](development.md) docu for infos on how to build from source and details of the project structure and code.
## param.ini
## params.ini
All botty configuration files are located in the __config__ folder. To ease the switch to new botty versions, you can also overwrite any of the .ini fields in a **custom.ini** file. When a new version of botty is released you just copy the file to the new version without having to port all your **param.ini** changes to the new version. Example:
All botty configuration files are located in the __config__ folder. To ease the switch to new botty versions, you can also overwrite any of the .ini fields in a **custom.ini** file. When a new version of botty is released you just copy the file to the new version without having to port all your **params.ini** changes to the new version. Example:
```ini
; custom.ini - overwrites 3 params in the param.ini
; custom.ini - overwrites 3 params in the params.ini
[general]
name=MyCustomName
@@ -50,21 +50,21 @@ run_shenk=0
| [general] | Descriptions |
| -------------------- | --------------------------|
| name | Name used in terminal and discord messages |
| custom_message_hook | Add your own message hook here to get messages about drops and botty status updates, discord webhook is default |
| logger_lvl | Can be any of [info, debug] and determines how much output you see on the command line |
| max_game_length_s | Botty will attempt to stop whatever its doing and try to restart a new game. Note if this fails, botty will attempt to shut down D2R and Bnet |
| max_consecutive_fails | Botty will stop making games if the number of consecutive fails reaches this max value |
| randomize_runs | 0: the order will be as seen in the params.ini. 1: the order will be random |
| difficulty | Set to `normal` `nightmare` or `hell` for game difficulty |
| message_api_type | Which api to use to send botty messages. Supports "generic_api" (basic discord), or "discord" (discord embeds with images).
| discord_status_count | Number of games between discord status messges being sent. Leave empty for no status reports.
| name | Name used in terminal and discord messages. |
| custom_message_hook | Add your own message hook here to get messages about drops and botty status updates, discord webhook is default. |
| logger_lvl | Can be any of [info, debug] and determines how much output you see on the command line. |
| max_game_length_s | Max game length in seconds. Botty will attempt to stop whatever it's doing and try to restart a new game at specified interval. If this fails, botty will attempt to shut down D2R and Bnet. |
| max_consecutive_fails | Botty will stop making games if the number of consecutive fails reaches this max value. |
| randomize_runs | Randomize the order of `[routes]` specified in `params.ini`. |
| difficulty | Set to `normal` `nightmare` or `hell` for game difficulty. |
| message_api_type | Which api to use to send botty messages. Supports "generic_api" (basic discord), or "discord" (discord embeds with images). |
| discord_status_count | Number of games between discord status messages being sent. Leave empty for no status reports.
| discord_status_condensed | Toggles condensed view of Discord status messages. 0 Full text, 1 Condensed text.
| info_screenshots | If 1, the bot takes a screenshot with timestamp on every stuck / chicken / timeout / inventory full event. This is 1 by Default, so remember to clean up the folder every once in a while |
| loot_screenshots | If 1, the bot takes a screenshot with timestamp everytime he presses show_items button and saves it to loot_screenshots folder. Remember to clear them once in a while... |
| saved_games_folder | Optional folder path of Diablo 2 : Ressurrected saved games that will be used to overwrite when running the "auto settings" |
| d2r_path | Optional path to find the d2r.exe, if not set will be default to "C:\Program Files (x86)\Diablo II Resurrected\D2R.exe" when attempting to restart |
| restart_d2r_when_stuck | Set to `1` and botty will attempt to restart d2r in the case that botty is unable to recover its state (e.g: game crash) |
| info_screenshots | If `1`, the bot takes a screenshot with timestamp on every stuck / chicken / timeout / inventory full event. This is 1 by Default, so remember to clean up the folder every once in a while. |
| loot_screenshots | If `1`, the bot takes a screenshot with timestamp everytime he presses `show_items` button and saves it to `loot_screenshots` folder. Remember to clear them once in a while... |
| saved_games_folder | [Optional] Defaults to `~\Saved Games\Diablo II Resurrected`. Used to store configuration settings for `f9` / auto settings. |
| d2r_path | [Optional] Path to `d2r.exe`. If not set, it will default to `C:\Program Files (x86)\Diablo II Resurrected\D2R.exe` when attempting to restart. |
| restart_d2r_when_stuck | Set to `1` and botty will attempt to restart d2r in the case that botty is unable to recover its state (e.g: game crash). |
| [routes] | Descriptions |
| ------------ | ------------------------------------------------------------------------ |
@@ -94,7 +94,7 @@ run_shenk=0
| potion4 | Hotkey to take potion in slot 4 |
| cta_available | 0: no cta available, 1: cta is available and should be used during prebuff |
| weapon_switch | Hotkey for "weapon switch" (only needed if cta_available=1) |
| battle_order | Hotkey for battle order from cta (only needed if cta_available=1) |
| battle_order | Hotkey for battle orders from cta (only needed if cta_available=1) |
| battle_command | Hotkey for battle command from cta (only needed if cta_available=1) |
| stash_gold | Bool value to stash gold each time when stashing items |
| gold_trav_only | Hacky config that will restrict gold pickup to trav only. misc_gold must be set to 1 for this to have any effect |
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