Files
my-botty/ARCHITECTURE.md
2026-05-25 13:52:39 +02:00

8.9 KiB

Botty Architecture

Overview

Botty is an autonomous bot for Diablo II Resurrected (D2R) that uses computer vision and native Windows API input to run endgame content without kernel drivers. It's built in Python 3.10 and distributed as a PyInstaller onefile executable.

Entry Points

Two standalone executables are built from the same source:

Executable Source Purpose
main.exe src/main.py Main bot controller
shop.exe src/shopper.py Standalone vendor shopping

Threading Model

main.py spawns three concurrent threads:

main.py (main thread)
├── game_controller.py (bot loop thread)
│   └── bot.py (state machine thread)
├── health_manager.py (background thread)
└── death_manager.py (background thread)
  • Main thread: Shows UI, registers hotkeys (F7-F12), calls keyboard.wait() to block
  • Game Controller: Orchestrates the bot loop - starts/stops the bot thread, handles game recovery, tracks stats
  • Health Manager: Polls health/mana/merc every ~1s, auto-potions, chickens when low
  • Death Manager: Polls every ~1s for "You Have Died" screen, triggers recovery

Core Modules

Input Layer (src/input_layer/)

Native Windows API input replacement designed to evade kernel-level anti-cheat (Warden). It bypasses common Python libraries like pyautogui or pynput which can be easily detected.

File Purpose
win_input.py Low-level ctypes wrappers for SendInput, GetAsyncKeyState, GetCursorPos. Uses standard Windows user-mode APIs.
mouse_impl.py Humanized mouse controller. Features include: Bezier curve trajectories, Gaussian noise (hand tremor), endpoint wobble, and randomized arrival-to-click delays.
hotkey.py Polling-based hotkey manager that avoids global hooks. All polling intervals include micro-jitter.
__init__.py Drop-in API that shims standard input calls with stealth timing and variable duration automatically.

All key presses include stealth micro-pauses and variable press duration automatically.

Screen Capture (src/screen.py)

Handles D2R window detection and screenshot capture via MSS library. Converts between coordinate systems: Monitor (top-left first monitor), Screen (per-monitor), Absolute (character center), Relative (template-matched).

Image Recognition (src/template_finder.py)

Template matching via OpenCV (cv2.matchTemplate). Searches against pre-captured asset templates in assets/templates/. Returns match position and validity.

UI Detection (src/ui/)

File Detects
main_menu.py Main menu buttons (play, save & exit)
character_select.py Character portraits and selection
skills.py Skill bar state, skill availability
meters.py Health/mana globes, potion charges
player_bar.py Player status bar, XP bar
view.py Minimap, inventory screen detection
waypoint.py Waypoint portal selection
error_screens.py Error dialogs, death screen
loading.py Loading screen detection

Pathing (src/pather.py)

Pathfinding via reference template matching with relative coordinates. Each location has numbered nodes with template references. The Location class defines named destinations (towns, dungeons). Path definitions map (start, end) pairs to node sequences.

Character System (src/char/)

Inheritance hierarchy:

IChar (abstract base)
├── Basic / Basic_Ranged
├── Paladin
│   ├── Hammerdin
│   └── FoHdin
├── Sorceress (base for all sorc builds)
│   ├── BlizzSorc
│   ├── BlizzorbSorc
│   ├── NovaSorc
│   ├── LightSorc
│   └── HydraSorc
├── Amazon
│   └── Javazon
├── Trapsin
├── Barbarian
├── Necro
├── Poison_Necro
├── Bone_Necro
└── Warlock
    ├── FireLock
    ├── EchoLock
    └── AbyssLock

Each character class implements: run methods, skill usage, attack patterns, position-specific behavior.

Run System (src/run/)

File Run
pindle.py Pindle of Purity
shenk_eld.py Shenk + Eldritch
trav.py Travincal
nihlathak.py Nihlathak's Temple
arcane.py Arcane Sanctuary
diablo.py Chaos Sanctuary + Diablo
vizier.py Vizier (Seal Boss)
baal.py Baal
mephisto.py Mephisto
andariel.py Andariel
countess.py Countess
level.py General leveling runs

Town System (src/town/)

TownManager orchestrates act-specific town routines. Each act (A1-A5) has its own module with NPC interactions, waypoint usage, and stash handling.

Inventory (src/inventory/)

File Purpose
belt.py Belt slot management, potion detection
personal.py Personal inventory grid, item positions
vendor.py Vendor trade window
stash.py Personal stash, shared stash
cube.py Horadric Cube
common.py Shared inventory utilities

Item Recognition (src/item/)

File Purpose
pickit.py Pickup decisions, item filtering
consumables.py Potion and consumable identification

BNIP parser (src/bnip/) handles item filter rules from .bnip files.

Transmute (src/transmute/)

Gem transmutation: collects gems from inventory/stash, performs cube recipes, manages stash destinations.

Messages (src/messages/)

File Purpose
messenger.py Message dispatcher
discord_embeds.py Discord webhook formatting
generic_api.py Generic HTTP webhook support

Configuration (src/config.py)

Singleton that merges config files in priority order: custom.ini > params.ini > game.ini > shop.ini > transmute.ini

Supports variable substitution via [variables] sections.

Stealth System (src/utils/stealth.py)

A multi-tiered approach to mimicking human behavior and evading detection:

  • Tier 1: Input Stealth: Automatic micro-pauses (20-120ms), variable key press durations (20-200ms), and non-linear mouse paths via input_layer.
  • Tier 2: Behavioral Stealth: Probabilistic "mistakes" such as clicking the wrong waypoint (2.5% chance) or skill hesitation (80-300ms) before casting.
  • Tier 3: Session Stealth: Randomized run durations (+/-15%), AFK breaks (2-12 mins), and shuffling of farming routes between rotations.

All timing across the bot is routed through utils.misc.wait(), which applies Gaussian jitter to every sleep call.

Utilities (src/utils/)

File Purpose
misc.py Window management, DPI awareness, timing utilities
restart.py Game launch/kill, D2R always-on-top
auto_settings.py D2R game settings adjustment
key_detector.py Auto-detect skill bindings from .key/.keyo files
graphic_debugger.py Visual debugging overlay
node_recorder.py Record new path nodes
stealth.py Stealth behavior randomization

Auxiliary Tools

Standalone tools located in the root directory for project maintenance and development:

  • asset_manager.py: Unified interface for auditing, searching, and optimizing template assets.
  • asset_extractor.py: Screenshot capture and AI-assisted entity cropping workflow.
  • build.py: PyInstaller wrapper for building production executables.
  • desktop_snap.py: Lightweight tool for capturing full desktop screenshots.
  • quest_debug.py: Debugging interface for the questing system.
  • screenshot_tool.py: Simple utility for taking D2R client area screenshots.

Data Flow

D2R Game Window
       │
       ▼
  screen.grab() ──→ Image (numpy array)
       │
       ▼
  template_finder.search() ──→ Position + Validity
       │
       ▼
  ui_manager.detect_screen_object() ──→ Current UI state
       │
       ▼
  bot.py (state machine) ──→ Decides next action
       │
       ▼
  char.run() / pather.go_to() ──→ Movement + Interaction
       │
       ▼
  input_layer.keyboard.send() / mouse.click() ──→ SendInput API
       │
       ▼
  D2R Game Window (response captured on next grab)

Build System

  • Build script: build.py (PyInstaller with --onefile --noconsole)
  • Dependencies: pyproject.toml
  • Distribution: Random exe name, no console window, no kernel drivers
  • Assets: assets/ directory copied to build output

Key Detection

At startup, key_detector.py reads the character's .key/.keyo file from Saved Games/Diablo II Resurrected/ to auto-detect skill bindings and non-skill keys (inventory, show items, etc.). This eliminates manual key configuration.

Coordinate Systems

System Origin Used By
Monitor Top-left of first monitor screen.grab()
Screen Per-monitor client area UI detection
Absolute Character at screen center Pathing, target detection
Relative Template match position Inventory grid, NPC interaction

Conversion functions in screen.py: convert_monitor_to_screen(), convert_screen_to_abs(), etc.