69 commits since v0.9.1. Most of what landed was found by measuring which
behaviours FIRED, not by reading code: AFK breaks had gone 0-for-225 against a
configured 5%/game, eight [stealth] settings were declared in params.ini and
never loaded into Config(), and several functions had no callers at all.
Nightmare failure rate ~11% -> 1.0% over 100 games; hell went from dying on
game 4 to 0.0% over 59.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>