Files
openclaw/notes/vesalius-cheatsheet.md
Clawd Bot ca9b510922 chore: align with upstream openclaw/openclaw and overlay local additions
- Reset master to upstream/main (16,697 commits)
- Overlay 2,271 local-only files (skills, tools, workspace, configs, apps)
- Restore IDENTITY.md and USER.md templates
- Build verified, gateway running, Discord working

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 07:40:46 +01:00

143 lines
6.5 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# OPERATION VESALIUS — GM CHEAT SHEET
---
## SKILL CHECKS BY SCENE
| SCENE | CHECK | DIFFICULTY | CONSEQUENCE OF FAIL |
|-------|-------|------------|---------------------|
| **1: Boarding** | Silent Move | Challenging +0 | Alarm trip → +1 patrol S2 |
| **1: Boarding** | Tech-Use (suppress alarm) | Hard 10 | Alarm trip → +1 patrol S2 |
| **2: Labs** | Tech-Use (gene-lock) | Challenging +0 | — |
| **2: Labs** | Awareness (spot traps) | Ordinary +10 | 1d10 E splash (corrosive leak) |
| **3: Clone Vault** | Tech-Use (unlock matrix) ×3 | Challenging +0 | 1d10+5 E acid burst (Pen 4) |
| **4: Core Research** | Tech-Use (field unlock) ×3 | Hard 10 | Field holds; alternate sabotage route |
| **4: Core Research** | Demolitions (sequence) | Challenging +0 | Field holds; tech route mandatory |
| **5: Escape** | Agility (debris) | Challenging +0 | 1d10+4 I + lose 1 round |
| **5: Escape** | Strength (bulkhead) | Ordinary +10 | 1d10+4 I + lose 1 round |
| **5: Escape** | Athletics (floor gaps) | Challenging +0 | 1d10+4 I + lose 1 round |
| **6: Debrief** | Fellowship (report) | Ordinary +10 | +1 RP if inspiring |
---
## ENEMY STAT BLOCK (CONDENSED)
| NAME | WS | BS | S | TB | AG | W | AR | MAIN ATTACK | SPECIAL |
|------|----|----|---|----|----|----|----|----|---------|
| **Surgeon Acolyte** (S3) | 45 | 40 | 40 | 4 | 35 | 28 | 5 | Chainblade 1d10+6 R Pen2 Tearing | Fear(1), Unnat.Int(×2), Combat Master, tech drugs +10 WS |
| **Chaos Cultist** (mook ×6 S3) | 35 | 30 | 35 | 3 | 30 | 12 | 3 | Autogun 1d10+3 I Pen0 | Flak armor only |
| **Gland Hound** (×2 S2) | 40 | — | 40 | 4 | 50 | 18 | 2 | Bite 1d10+5 R Pen2 Toxic(1) | Quadruped, melee 10 to hit, Frenzy, Heightened Senses |
| **Chaos Spawn** (S4) | 45 | — | 50 | 5 | 35 | 40 | 4 | Claws 1d10+8 R Pen4; Tentacle 1d10+6 I Pen2 Concussive(1) | Fear(2), Multiple Arms, Unnat.Str(×2), Regen(2), teleports end R5 if Bile alive |
| **Thaddius Bile (avatar)** | TBD | TBD | TBD | TBD | TBD | TBD | TBD | TBD | **Timer: R5 teleport unless driven off** |
---
## DAMAGE REFERENCE (QUICK)
| HAZARD | DAMAGE | NOTES |
|--------|--------|-------|
| Acid Burst (unstable clone) | 1d10+5 E, Pen 4 | Triggered on Tech-Use fail S3 |
| Corrosive Leak (S2 trap) | 1d10 E | Awareness check to avoid |
| Escape Obstacle (fall/crush) | 1d10+4 I | Fail any Escape check = lose 1 round |
| Gland Hound Bite | 1d10+5 R, Pen 2, Toxic(1) | Melee attacks vs hound are 10 |
| Acolyte Chainblade | 1d10+6 R, Pen 2, Tearing | Combat Master talent applies |
| Spawn Claw | 1d10+8 R, Pen 4 | Unnatural Strength ×2 |
---
## TIMELINE & ROUND COUNTERS
| TRIGGER | ROUND | ACTION |
|---------|-------|--------|
| **Escape Start** | T+0 | 5-round countdown to ship collapse |
| **Bile Threat** | R1R4 | Avatar engages; Spawn melee tank |
| **Bile Escape Check** | END R5 | Bile teleports away UNLESS team wins hard team Tech-Use challenge (5 success/3 fail) |
| **Spawn Berserk** | After Bile gone | +1 attack per round; regenerates 2 wounds/round |
| **Collapse** | R5 end | Entire vault implodes; escape becomes mandatory |
| **Escape Countdown** | 5, 4, 3, 2, 1 | Call aloud each round; final push at R1 |
---
## ALARM ESCALATION TRACKER
| LEVEL | TRIGGER | EFFECT |
|-------|---------|--------|
| **0: SILENT** | Starting state | No patrols active; stealth possible |
| **+1 ALERT** | Failed S1 Silent/Tech check | +1 patrol added to S2 labs |
| **+1 ALERT** | Failed S2 Tech/trap | Low red alarm LEDs pulse |
| **+2 HOT** | S3 begins (tanks crack) | Acolyte + cultists deploy; full combat |
| **+3 CRITICAL** | S4 starts | Bile avatar emerges; Spawn unstoppable |
| **+4 EMERGENCY** | S5 escape | Ship-wide sirens; 23 gene-mods harry retreat |
---
## XP & RP QUICK REFERENCE
| ACTION | BASE XP | BASE RP | CONDITION |
|--------|---------|---------|-----------|
| Stealth Boarding | +25 | +1 | If no alarm S1 |
| Lab Infiltration | +100 | +2 | If data extracted silently |
| Clone Chamber (kill Acolyte) | +150 | +2 | If prisoners saved |
| Core Research (secure/destroy Sample) | +200 | +3 | If Bile driven off without losses = +3; if lost team member = 0 |
| Escape (no deaths) | +50 | +1 | If no one left behind |
| Debrief (inspiring report) | +50 | +1 | If Fellowship check succeeds |
| **TOTAL BASELINE** | **+575** | **+10** | No bonuses; adjust for deaths/failures |
**Session 0 Recap:** 900 XP group ÷ 6 = 150 XP/player; 14 RP group = 2 RP each + 2 GM pool.
---
## DIFFICULTY DIALS (PRESET ONCE, USE ALWAYS)
| TEAM STYLE | ADJUSTMENT |
|------------|------------|
| **Stealthy** | Reduce patrols; alarms add +10 TN instead of spawning enemies |
| **Loud/Aggressive** | Immediate +1 patrol S2; +1 unstable clone trigger S3 |
| **Low-Gear/Rookie** | Change Hard (10) to Challenging (+0); Spawn arrives 1 round later S4 |
| **Veteran/Optimized** | Add environmental hazards each scene; Bile teleports end R4 instead of R5 |
---
## ONE-PAGE REFERENCE: KEY BEATS
**Opening:** "Darkness carries weight. You breathe barely—but the Emperor's fire burns in your chest."
**S1 Key:** Single distant metal *klonk*; camera LED blinks.
**S2 Key:** Ruptured tissue-tube splats wall; tiny alarm LED wakes.
**S3 Key:** All cylinders flicker in sync… then ONE cracks.
**S4 Key:** Energy field pulses like a heartbeat.
**S5 Key:** Count down aloud: *5…4…3…2…1.*
**Bile Flavor Lines:**
*"So naive. You clutch truths you barely grasp."*
*"This is not the end—only a delay."*
*"Perfect. The idea steps out of its cage."*
---
## COMMON TEST SHORTHAND
| TEST | MODIFIER | COMMON USAGE |
|------|----------|--------------|
| Silent Move | +0 | S1 boarding, avoiding patrols |
| Tech-Use | 10 (Hard) / +0 (Challenging) | Dock alarm, field unlock, gene-lock |
| Awareness | +10 | Spot traps, notice ambush |
| Demolitions | +0 | Alternate S4 sabotage route |
| Agility | +0 | Debris avoidance S5 |
| Strength | +10 | Move bulkhead S5 |
| Athletics | +0 | Clear gaps S5 |
| Fellowship | +10 | Debrief / inspire report S6 |
---
## CRITICAL RULES AT A GLANCE
- **Escape Gauntlet:** 3 checkpoints (debris, bulkhead, floor gap); fail any = 1d10+4 I + lose 1 round; 5-round total timer
- **Acid Burst:** Triggers on S3 Tech-Use fail; 1d10+5 E Pen 4 to all in area
- **Gland Hound Melee:** 10 to hit them in close combat (high agility + dodge)
- **Spawn Regeneration:** 2 wounds/round unless Bile is driven away (then full berserk)
- **Bile Escape:** End of R5 (Core Research) UNLESS team wins group Tech-Use check (5 successes before 3 failures)
---
**FOR PRINTING:** Single A4 or letter page, 8pt/10pt font. Fold along "TIMELINE" if pocket-size preferred. Keep on table; reference aloud when needed.