alexandClaude Sonnet 5 33700ee5cc feat: catalog the full pixel-art source pack, add story-matched scene icons
Analyzed every file across all three folders of the source "Pixel Ponies"
pack (NES Style/, root, 32x32/ -- 143 files total) via three parallel
agents, each instructed to actually render and look at every file rather
than infer content from filename (the lesson from the earlier mane/eye-icon
mixup). Findings written to web/app/data/pixel_assets.py, following the
themes.py/pony.py data-module convention:

- NES_STYLE_ASSETS: confirms the 9 "personality" files really are eye-icon
  glyphs (not hair), and that unicorn horn.png/pegasus wing.png really are
  just alignment-marker dots -- plus a new find: ponyville.png (same 256x256
  canvas as the pose sheets) is actually an unused town tileset + a strip of
  achievement-style icon badges.
- ROOT_ASSETS: 45 files, mostly mislabeled or incompatible (e.g. pegasus.png
  depicts a wolf-like creature with no wings; several "fly*" frames are
  blank; one has a hidden low-opacity watermark) -- 14 flagged usable.
- GRID_32_SURVEY: the 76-file scraped collection surveyed by category (not
  usable as-is -- different, more detailed art style than the game's own
  sprites).

Cropped 9 icon badges (apple/book/heart/horseshoe/hourglass/potion/sparkle/
tree/trophy) from ponyville.png's icon strip into
pony-frontend/public/sprites/scenes/, and mapped 8 of them to the game's 8
adventure themes by actual story content (book -> Twilight's missing book,
heart -> Fluttershy's rabbit, apple -> the apple harvest, sparkle -> Rarity's
gem and Luna's stars, etc. -- see SCENE_ICONS in pixel_assets.py). Backend
now returns "icon" on each theme from /api/content and "themeIcon" on scene
data; frontend shows the pixel icon on theme-select cards and next to the
theme title during gameplay.

74 backend + 65 frontend tests passing.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-08-09 13:08:46 +00:00
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