alexandClaude Sonnet 5 bad62efba1 fix: add eye/tail color steps, fix wing placement (was hidden behind the body)
- Wings were drawn *behind* the base body layer, so anything overlapping
  the torso silhouette was invisible — only a sliver peeked out. Redrew
  the wing art and moved it above the base layer so it visibly sits on
  the pony's back/spine instead.
- Eyes were baked into base.png and tinted by the body-color filter
  (so a blue pony got blue-tinted eyes). Extracted the eye pixels into
  their own flat overlay (eye.png) drawn on top with an independent
  eyeColor filter, and added a dedicated "Vælg øjenfarve" step.
- Split tail color from mane color (was tied to maneColor) and added its
  own "Vælg halefarve" step, isolated to just a color row like the other
  single-purpose steps.
- Wizard is now: type -> body -> eyes -> mane -> tail -> extras (6 steps).

Note: App.test.js in this commit also carries test additions from the
concurrently running agent (pixelpony image role, progressbar, game-controls
class assertions) — see prior commit note; same shared-working-tree
situation, verified via the full 62/62 passing suite before commit.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-08-09 11:51:22 +00:00
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