bad62efba1ab9f6ae29148fde9591ae72a42b9a0
- Wings were drawn *behind* the base body layer, so anything overlapping the torso silhouette was invisible — only a sliver peeked out. Redrew the wing art and moved it above the base layer so it visibly sits on the pony's back/spine instead. - Eyes were baked into base.png and tinted by the body-color filter (so a blue pony got blue-tinted eyes). Extracted the eye pixels into their own flat overlay (eye.png) drawn on top with an independent eyeColor filter, and added a dedicated "Vælg øjenfarve" step. - Split tail color from mane color (was tied to maneColor) and added its own "Vælg halefarve" step, isolated to just a color row like the other single-purpose steps. - Wizard is now: type -> body -> eyes -> mane -> tail -> extras (6 steps). Note: App.test.js in this commit also carries test additions from the concurrently running agent (pixelpony image role, progressbar, game-controls class assertions) — see prior commit note; same shared-working-tree situation, verified via the full 62/62 passing suite before commit. Co-Authored-By: Claude Sonnet 5 <[email protected]>
test: 37 frontend tests (App integration, API service, achievements), 43 backend tests — all passing
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