config: fixed route order [pindle, diablo] so games end in A4 town

A5-spawn games burn on the Malah vendor step (stale patch templates);
A4-spawn games sail through Jamella. The Diablo run ends with a TP to
A4 town, so running it LAST makes every next game spawn in A4.

Co-Authored-By: Claude Fable 5 <[email protected]>
This commit is contained in:
alex
2026-06-10 20:09:48 +02:00
co-authored by Claude Fable 5
parent 4e7c517764
commit 2784b50675
+5 -2
View File
@@ -136,7 +136,10 @@ wait_jitter_max = 1.20
click_variance = 8
; Re-shuffle run order after completing a full rotation (vs only at session start)
reshuffle_each_rotation = 1
; 0: keep [pindle, diablo] fixed so every game ENDS in A4 town (Diablo run TPs
; there) — the next game then spawns at A4 where Jamella/Cain/Tyrael work,
; avoiding the A5 Malah vendor entirely (stale templates in current patch).
reshuffle_each_rotation = 0
; Probability (0-100) of randomly skipping a run each game
; 0 = never skip, 20 = skip ~1 in 5 runs
@@ -206,7 +209,7 @@ skill_mistake_chance = 0.015
; run_countess (Act 1 Forgotten Tower)
; run_mephisto (Act 3 Durance of Hate)
; run_baal (Act 5 Throne of Destruction)
order=run_diablo, run_pindle
order=run_pindle, run_diablo
[char]
; ==========================