config: fixed route order [pindle, diablo] so games end in A4 town
A5-spawn games burn on the Malah vendor step (stale patch templates); A4-spawn games sail through Jamella. The Diablo run ends with a TP to A4 town, so running it LAST makes every next game spawn in A4. Co-Authored-By: Claude Fable 5 <[email protected]>
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+5
-2
@@ -136,7 +136,10 @@ wait_jitter_max = 1.20
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click_variance = 8
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; Re-shuffle run order after completing a full rotation (vs only at session start)
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reshuffle_each_rotation = 1
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; 0: keep [pindle, diablo] fixed so every game ENDS in A4 town (Diablo run TPs
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; there) — the next game then spawns at A4 where Jamella/Cain/Tyrael work,
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; avoiding the A5 Malah vendor entirely (stale templates in current patch).
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reshuffle_each_rotation = 0
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; Probability (0-100) of randomly skipping a run each game
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; 0 = never skip, 20 = skip ~1 in 5 runs
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@@ -206,7 +209,7 @@ skill_mistake_chance = 0.015
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; run_countess (Act 1 Forgotten Tower)
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; run_mephisto (Act 3 Durance of Hate)
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; run_baal (Act 5 Throne of Destruction)
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order=run_diablo, run_pindle
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order=run_pindle, run_diablo
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[char]
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; ==========================
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