* My pick up and sorc parameters
* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.
* Revert "My pick up and sorc parameters"
This reverts commit 0920a406
* Changed number of loot columns
* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.
* Refactored graphic debugger with similar logic to botty to now have a controller.
* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu
* Bug Fix: if pressing F11 repeatedly the main loop may crash due to self.bot not yet initialized in the game_controller.
A safe solution would be to try and catch all but that would also be an overkill as it would most likely mask exceptions that we might want to make the program crash.
Checking that self.bot is initialized should work for the time being.
* No need to re-assign the resume key within the game controlelr anymore
* Urgent 1 liner bug fix for always_on_top: name 'config' is not defined
* Act 4 - Full usage
Added Jamella as working NPC.
Added Halbu as working NPC.
Set Cain to Identify.
Added stash capabilities.
* Delete pickit.ini
* Delete a3.py
* Update pather.py
* Update npc_manager.py
* oopsy doodle
* Fixing more issues.
* Create pickit.ini
* Update a4.py
* Update a3.py
* Update pather.py
* Update pickit.ini
reverted pickit
* A1 - Completed NPCS
i hate my life.
All npcs that matter are working.
charsi repairs and tomes.
akara heals and pots.
cain identifys.
kashya resurrects.
warriv STANDS IN FRONT OF THE DAMNED STASH SO IT CAN'T BE CLICKED.
the stash .. uh stashes.
waypoints work (as long as it's the SOUTH ONE ONLY.)
#todo: fix the WP's to actively check.
* wp fix.
now it will check south and then go north.
* WP fix
* My pick up and sorc parameters
* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.
* Revert "My pick up and sorc parameters"
This reverts commit 0920a406
* Changed number of loot columns
* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.
* Refactored graphic debugger with similar logic to botty to now have a controller.
* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu
* Bug Fix: if pressing F11 repeatedly the main loop may crash due to self.bot not yet initialized in the game_controller.
A safe solution would be to try and catch all but that would also be an overkill as it would most likely mask exceptions that we might want to make the program crash.
Checking that self.bot is initialized should work for the time being.
* No need to re-assign the resume key within the game controlelr anymore
* Saving changes before switching repo
* Move the logic to set d2r always on top in the utils package.
* Remvoed unused dependency
* Always on top currently only works in Windows
* Removed one-time used variable
* Moved D2R window always on top to advanced_options.
Now the D2R window is set always on top only when the bot start (F11) and when it pause or F12 is pressed the D2R window (if it still exists) will be restored to its original value
* Create run.bat
run bat instead of typing commands in cmd
* Update run.bat
added exit option, fixed some typo and it will open new cmd for install/update evn then close, and run.bat will stay open
* Update run.bat
* Update run.bat
* Update src/char/sorceress/light_sorc.py
* Replaced not defined for Sorceress right_attack and left_attack by blizzard and iceblast or chain_lightning and lightning
Co-authored-by: aeon0 <aeon4@pm.me>
* My pick up and sorc parameters
* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.
* Revert "My pick up and sorc parameters"
This reverts commit 0920a406
* Changed number of loot columns
* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.
* Refactored graphic debugger with similar logic to botty to now have a controller.
* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu
* Bug Fix: if pressing F11 repeatedly the main loop may crash due to self.bot not yet initialized in the game_controller.
A safe solution would be to try and catch all but that would also be an overkill as it would most likely mask exceptions that we might want to make the program crash.
Checking that self.bot is initialized should work for the time being.
* No need to re-assign the resume key within the game controlelr anymore
* My pick up and sorc parameters
* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.
* Revert "My pick up and sorc parameters"
This reverts commit 0920a406
* Changed number of loot columns
* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.
* Refactored graphic debugger with similar logic to botty to now have a controller.
* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu
* CTA check to make sure you can BO/BC
* added a second check to make sure they even HAVE cta.
added a second check to see if BC shows after the change. if not it cancels it all out.
* now it turns off cta_Available if it's not found.,
* Update i_char.py
* Update i_char.py
* Add files via upload
* Update i_char.py
* code rework (thank to aeon)
now with 100% less hacks!
* corrected icon
bc not bo.. duh
* Update i_char.py
* moved button