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...
96 Commits
Author SHA1 Message Date
aeon0 c3f519aa7b Bump version to v0.6.2 (#412) 2022-01-08 12:29:32 +01:00
aeon0 854509b489 Trav additional templates (#411) 2022-01-08 12:17:04 +01:00
aeon0 640bf93de4 Fix bug in standalone health manager (#410) 2022-01-08 11:43:44 +01:00
Legitandaeon0 19f45d0270 Add some items and filters (rare matriarchal jav, +3 tornado pels, +3 warcry helmets) (#386)
* Fix for blizz_sorc master

* removed delay

* Update src/char/sorceress/blizz_sorc.py

* Additiona pickit items

* Missing items on pickit

* updated pickit

fixed rare jav missing added couple socketed items.

* Garbage item not needed

* Changed eth_ to grey_

* Dont know how to delete eth assets I added.

* revert blizz

* clean unused item assets

* bring back missing file, fix typos

Co-authored-by: aeon0 <[email protected]>
2022-01-08 10:20:45 +01:00
aeon0 dcccee68f2 Check for item again after stashing to figure if it is still there (#409) 2022-01-08 10:04:07 +01:00
aeon0 ded772b377 Move forward during attacking shenk (#407) 2022-01-07 20:37:53 +01:00
aeon0andFrancesco faed0154aa Char selector after restart (#403)
* Char selector after restart

* at least make it work...

* Scroll the characters if the template was not found.

TODO: Ideally we would like to understand which character is currently selected rather than assuming we'll always be using the top one.

* make it fancy

Co-authored-by: Francesco <[email protected]>
2022-01-07 19:38:21 +01:00
egut125 f695954cbb Add message_api_type to readme (#406) 2022-01-07 19:04:06 +01:00
alceasan d9d1dda9cf Additional item properties assets (#402)
* Additional item properties

+3 to Jav skills
+ % Faster Cast Rate
+% Chance of getting magic items

* Add files via upload

+3 to Jav skills
+ % Faster Cast Rate
+% Chance of getting magic items
2022-01-06 20:06:45 +01:00
bjoerm e61933c49f If super potions are not available (e.g. nightmare), buy greater potions. (#401) 2022-01-06 18:35:17 +01:00
egut125 dff178bbc7 Breaking Messenger Module into something more flexible for specif… (#370)
* WIP Breaking Messenger Module into something more flexible for specific apis

* Cleanup and removal of data class

* Working embeds sort of

* Simple embeds set up

* Adding image of stashing items to discord embed

* Discord Embed updates with images

death_manager and game_controller both store path to last death/chicken screenshot
Pass last screenshot path along to game_stats and discord_embeds to place in discord message

* Color adjust

* Updating filenames formobile notifications

* Create loot_screenshots folder if it doesn't exist and api=discord

* Fixing missed messenger.send calls

* UI for discord updates

* Switching to i_api and explicit functions

* Update all messenger calls to new functions

* Param name change

* Simplify discord_basic api

* Switching from interface to generic api class

* One new messenger call from master

* spacing
2022-01-06 18:33:59 +01:00
nlapinskiandnlapinski b01ff94b8a Necro class (#337)
* necro rebase

* merge

* necro readme

* removed import

* a

* necro char

* necro parms

* config fix

* example planner

* clear pindle pack

* pindle pack config cast

Co-authored-by: nlapinski <[email protected]>
2022-01-05 23:43:14 +01:00
skizotenigma 739e5d3014 Update pather.py (#398) 2022-01-05 22:15:24 +01:00
Francesco c92d32b6de Improved debugger (#361) 2022-01-05 22:15:10 +01:00
skizotenigma 2924836a32 "Basic" classes (#352)
* Start of "Basic" classes

will left attack unless right attack is available.

* Update basic_ranged.py

* Update basic.py
2022-01-05 22:14:14 +01:00
skizotenigma a65df17323 Adding Lysander in A2 (#399)
Cain & Lysander put to work
2022-01-05 22:08:31 +01:00
aeon0 9339a3b432 Test utils misc load_template() (#396) 2022-01-05 11:42:34 +01:00
mgleedandaeon0 2d1847fce4 utilize per-NPC ROI's and pose positions (#395)
* utilize per-NPC ROI's and pose positions

* mini code improvement

Co-authored-by: aeon0 <[email protected]>
2022-01-05 11:21:41 +01:00
skizotenigma a60849887c Jamella pathing fix. (#393)
* fix for pathing from jamella when she walks too far down.

* updated kashya and cain as well

they kept walking into the node!
so i had to adjust it.

* Update pather.py
2022-01-05 10:50:25 +01:00
Francesco d35fda18c0 pywin32 dependency fix (#394)
* My pick up and sorc parameters

* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.

* Revert "My pick up and sorc parameters"

This reverts commit 0920a406

* Changed number of loot columns

* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.

* Refactored graphic debugger with similar logic to botty to now have a controller.

* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu

* Bug Fix: if pressing F11 repeatedly the main loop may crash due to self.bot not yet initialized in the game_controller.

A safe solution would be to try and catch all but that would also be an overkill as it would most likely mask exceptions that we might want to make the program crash.

Checking that self.bot is initialized should work for the time being.

* No need to re-assign the resume key within the game controlelr anymore

* Urgent 1 liner bug fix for always_on_top: name 'config' is not defined

* Bug fix, keyboard dependency on game_recovery.py
For some reason PyCharm seems to flag this import as unused while it is actually used.

* Moved pywin32 dependency outside of pip (tested a clean install on two machines with this change and worked fine)

Also removed the win32api import that was causing the issue.

Both changes fix the issue that several people are expereincing on discord separately (either would fix it but both are better).
2022-01-05 10:49:44 +01:00
aeon0 e099848ed4 Npc serach optimization (#391)
* NPC search optimization

* fix pywin32 version
2022-01-04 12:24:43 +01:00
Matt StiehmandMatt fdfdd81b84 Restart game (#374)
* removed 1920_1080 support

* Update ui_manager.py

Fixed bug...

* Update pather.py

fixed scale factor

* Update i_char.py

* Update game.ini

removed tp locations

* Bump version to v0.4.3

* Bump version to v0.4.3

* added working restart module

* tested and looks stable after refactor

* fixed a few things after looking at PR

* switched things back to search after testing and removed 1s delay in save_and_exit search

* fixed tab select bug where the exit game prompt was up, and also fixed max game length bug on WP use

* Update a5.py

Changing back, as not needed.

* adding requested changes

* keyboard went missing from game_recovery

* missed case where restart fails then loops infinitely

* fixed typo. all tested now

* also removed flag resets since we're recreating hm and dm

Co-authored-by: Matt <[email protected]>
2022-01-04 10:08:50 +01:00
aeon0 aa5af79e85 some atk sequence updates (#388)
* some atk sequence updates

* increase wait time to pick up corpse
2022-01-03 21:29:16 +01:00
aeon0 e3093ee50a Clean unused templates (#387) 2022-01-03 20:10:24 +01:00
Legit 4e4dfc695e Fixed sorc 301 pathing. (#384)
* Updated blizz sorc 301 pathing issue

* Fixed 301 pather.

* fixed node 301 offset
2022-01-03 20:02:34 +01:00
Francesco e7d40c286e 1 liner bug fix for game_recovery: name 'config' is not defined (#385)
* My pick up and sorc parameters

* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.

* Revert "My pick up and sorc parameters"

This reverts commit 0920a406

* Changed number of loot columns

* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.

* Refactored graphic debugger with similar logic to botty to now have a controller.

* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu

* Bug Fix: if pressing F11 repeatedly the main loop may crash due to self.bot not yet initialized in the game_controller.

A safe solution would be to try and catch all but that would also be an overkill as it would most likely mask exceptions that we might want to make the program crash.

Checking that self.bot is initialized should work for the time being.

* No need to re-assign the resume key within the game controlelr anymore

* Urgent 1 liner bug fix for always_on_top: name 'config' is not defined
2022-01-03 19:59:56 +01:00
Fiseandaeon0 992bfa91e8 Feature Request: Allow Classic players to show hammerdin scepters from Drogan (#379)
Co-authored-by: aeon0 <[email protected]>
2022-01-03 18:40:24 +01:00
skizotenigma 3218d84e02 Act 1 town full usage (#381)
* Act 4 - Full usage

Added Jamella as working NPC.
Added Halbu as working NPC.
Set Cain to Identify.
Added stash capabilities.

* Delete pickit.ini

* Delete a3.py

* Update pather.py

* Update npc_manager.py

* oopsy doodle

* Fixing more issues.

* Create pickit.ini

* Update a4.py

* Update a3.py

* Update pather.py

* Update pickit.ini

reverted pickit

* A1 - Completed NPCS

i hate my life.
All npcs that matter are working.
charsi repairs and tomes.
akara heals and pots.
cain identifys.
kashya resurrects.
warriv STANDS IN FRONT OF THE DAMNED STASH SO IT CAN'T BE CLICKED.
the stash .. uh stashes.
waypoints work (as long as it's the SOUTH ONE ONLY.)

#todo: fix the WP's to actively check.

* wp fix.

now it will check south and then go north.

* WP fix
2022-01-03 18:23:35 +01:00
Francesco 01e8078067 set D2R window to be always on top (#382)
* My pick up and sorc parameters

* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.

* Revert "My pick up and sorc parameters"

This reverts commit 0920a406

* Changed number of loot columns

* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.

* Refactored graphic debugger with similar logic to botty to now have a controller.

* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu

* Bug Fix: if pressing F11 repeatedly the main loop may crash due to self.bot not yet initialized in the game_controller.

A safe solution would be to try and catch all but that would also be an overkill as it would most likely mask exceptions that we might want to make the program crash.

Checking that self.bot is initialized should work for the time being.

* No need to re-assign the resume key within the game controlelr anymore

* Saving changes before switching repo

* Move the logic to set d2r always on top in the utils package.

* Remvoed unused dependency

* Always on top currently only works in Windows

* Removed one-time used variable

* Moved D2R window always on top to advanced_options.

Now the D2R window is set always on top only when the bot start (F11) and when it pause or F12 is pressed the D2R window (if it still exists) will be restored to its original value
2022-01-03 17:26:07 +01:00
bjoerm b12904132c Pre-Buff before each arm - if do_pre_buff is enabled. (#378) 2022-01-03 05:28:22 +01:00
skizotenigma 2bdedf40eb Act 4 - Full usage (#369)
* Act 4 - Full usage

Added Jamella as working NPC.
Added Halbu as working NPC.
Set Cain to Identify.
Added stash capabilities.

* Delete pickit.ini

* Delete a3.py

* Update pather.py

* Update npc_manager.py

* oopsy doodle

* Fixing more issues.

* Create pickit.ini

* Update a4.py

* Update a3.py

* Update pather.py

* Update pickit.ini

reverted pickit
2022-01-02 22:04:43 +01:00
John Wu df05d9ff02 update run.bat (#377)
* Create run.bat

run bat instead of typing commands in cmd

* Update run.bat

added exit option, fixed some typo and it will open new cmd for install/update evn then close, and run.bat will stay open

* Update run.bat

* Update run.bat
2022-01-02 22:02:50 +01:00
egut125 55313f46bb Merge pull request #356 from aeon0/log-item-on-keep
only log item on keep of item
2022-01-01 15:40:35 -05:00
egut125 e66661c3c8 maye last removal? Probably not 2022-01-01 14:32:19 -05:00
aeon0 32011d815b Allow bo and bc for weapon switch (#373) 2022-01-01 20:24:36 +01:00
aeon0 36d5f2a532 Catch pickit config errors and reduce to print (#372) 2022-01-01 20:24:16 +01:00
egut125 7266468d85 Updating Beautiful Table Styling (#371) 2022-01-01 20:23:40 +01:00
egut125 96bc1ef7cb Removing Game_stats from Pickit 2022-01-01 10:47:57 -05:00
aeon0 2e0be629d8 Take screen as param in Chest Class (#368) 2022-01-01 16:35:59 +01:00
Héctor Giménezandaeon0 0da682043e Fix for crash on A2 Summoner for Sorceress (#365)
* Update src/char/sorceress/light_sorc.py

* Replaced not defined for Sorceress right_attack and left_attack by blizzard and iceblast or chain_lightning and lightning

Co-authored-by: aeon0 <[email protected]>
2022-01-01 16:19:55 +01:00
aeon0 2a6f1bd6a4 Dont use telekinesis on pindle red portal (#367) 2022-01-01 16:09:31 +01:00
aeon0 a0b2917cc5 fix attacks on summoner for sorc (#366) 2022-01-01 15:50:32 +01:00
aeon0 777c6da302 Optimize nova sorc for trav (#364) 2022-01-01 15:26:15 +01:00
aeon0 5f0a804a41 Warn user about settings not being as required (#363) 2022-01-01 14:58:54 +01:00
skizotenigma a2c308b6f8 Update a3.py (#362)
Cain can now identify in act 3
2022-01-01 14:54:49 +01:00
aeon0 d8942f92b4 A2 Pathing + Arcane run + Static for Sorc + Static Tele robustification + Chest class (#348) 2022-01-01 14:15:13 +01:00
John Wu 0fe0b55661 Create run.bat (#360)
run bat instead of typing commands in cmd
2022-01-01 14:14:57 +01:00
Francesco 343934970d Bug Fix: F11 pressed repeatedly might crash the main loop (#359)
* My pick up and sorc parameters

* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.

* Revert "My pick up and sorc parameters"

This reverts commit 0920a406

* Changed number of loot columns

* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.

* Refactored graphic debugger with similar logic to botty to now have a controller.

* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu

* Bug Fix: if pressing F11 repeatedly the main loop may crash due to self.bot not yet initialized in the game_controller.

A safe solution would be to try and catch all but that would also be an overkill as it would most likely mask exceptions that we might want to make the program crash.

Checking that self.bot is initialized should work for the time being.

* No need to re-assign the resume key within the game controlelr anymore
2021-12-31 17:48:45 +01:00
Francesco 268652b4ff Backup and Restore settings (#349)
* My pick up and sorc parameters

* Moved the game logic away from the main within the new GameController class.
Refactored the main to use built-in keyboard add_hotkey and wait functions instead of self-written main loop.

* Revert "My pick up and sorc parameters"

This reverts commit 0920a406

* Changed number of loot columns

* Changes as per the comments:
Handle non-existing backup file.
Removed newline at the beginning of GameController class.
Changed line splitted into multiple lines back to a single line.

* Refactored graphic debugger with similar logic to botty to now have a controller.

* Added a small comment on the graphic debugger class and fixed a now-typo on the presented menu
2021-12-31 09:06:27 +01:00
egut125 d4de72b285 Left in a removed param... 2021-12-31 00:02:05 -05:00
egut125 430b6f5394 Forgot the test name change 2021-12-30 23:52:09 -05:00
egut125 5dbb5c86d4 only log item on keep of item
uiManager now knows game_stats
keep item now logs items pickit
2021-12-30 23:37:41 -05:00
skizotenigma 515e308bab fix for IDing (#353)
* fix for IDing

* Update pather.py
2021-12-30 23:33:19 +01:00
Legitandaeon0 ba1f8de798 Fix for blizz_sorc master (#351)
* Fix for blizz_sorc master

* removed delay

* Update src/char/sorceress/blizz_sorc.py

Co-authored-by: aeon0 <[email protected]>
2021-12-30 20:04:50 +01:00
aeon0 88c9e28d45 Nova Sorc (#350)
* Nova Sorc

* formating
2021-12-30 17:02:03 +01:00
skizotenigma badcd77ea6 Identify Items at Chain (A5) (#339) 2021-12-30 14:12:43 +01:00
skizotenigma b3d756eeba CTA check to make sure you can BO/BC (#347)
* CTA check to make sure you can BO/BC

* added a second check to make sure they even HAVE cta.

added a second check to see if BC shows after the change. if not it cancels it all out.

* now it turns off cta_Available if it's not found.,

* Update i_char.py

* Update i_char.py

* Add files via upload

* Update i_char.py

* code rework (thank to aeon)

now with 100% less hacks!

* corrected icon

bc not bo.. duh

* Update i_char.py

* moved button
2021-12-29 20:02:10 +01:00
aeon0 579ab25c7d Update README.md 2021-12-29 16:21:59 +01:00
Stathis Papandreou 65f7641884 Update README.md (#334) 2021-12-29 16:20:23 +01:00
aeon0 4ab5908336 Barb improvements (#344)
* barb improvments

* dont do weapon switch
2021-12-29 10:47:29 +01:00
aeon0 8fc3155868 Update Blizz Sorc (@Legit) (#343) 2021-12-28 18:20:01 +01:00
aeon0 69ba480c08 Add ItemFinder unittests (#342)
* Sort items by relevance

* add item finder test
2021-12-28 15:56:06 +01:00
aeon0 7eef36c2df Add Tests and Coverage report (#341) 2021-12-28 14:40:28 +01:00
aeon0 3b6e92fcb1 Update version.py 2021-12-28 11:49:08 +01:00
skizotenigma f1dbce3a69 Repair Each Run (#338)
* Update bot.py

* Update config.py

* Update params.ini

* Update params.ini

removing comments

* Update bot.py

removing comments

* Update config.py

removing comments

* Update README.md
2021-12-28 00:04:41 +01:00
aeon0 22b468e771 New release v0.6.1 (#332)
* Bump version to v0.6.1

* adjust version
2021-12-25 08:51:40 +01:00
aeon0 aaae0ac41c Dont click on merc icon (#331) 2021-12-25 08:08:41 +01:00
mgleed b1e4f82c25 fix gold issue causing pickit_type error (#329) 2021-12-24 13:15:44 -05:00
aeon0 2f37b2b1da dev version 2021-12-24 15:46:17 +01:00
aeon0 da401dc9bc New release v0.6.0 (#328)
* Bump version to v0.6.0

* correct version
2021-12-24 15:34:36 +01:00
aeon0 77d04a0c21 Retry town portal creation on fail (#327) 2021-12-24 15:23:33 +01:00
aeon0 303082ff99 Random move if staris not found (#326) 2021-12-24 12:32:26 +01:00
aeon0 bb523b34fe Trapsin updates (#325) 2021-12-24 12:24:10 +01:00
aeon0 db7c011ded Blizz Sorc adjustments (#324) 2021-12-24 11:34:03 +01:00
aeon0 43244e85b9 Light sorc overhaul (#323)
* Light sorc overhaul

* also use lightning

* readme update
2021-12-24 10:01:15 +01:00
Legitandaeon0 96e42049eb Blizz sorc updates (#321)
* Update blizz_sorc.py

* blizz sorc tuning

* Update blizz_sorc.py

indent fix

* fix indent errors

* shenk assets

* updated pather for shenk

Co-authored-by: aeon0 <[email protected]>
2021-12-23 23:55:34 +01:00
aeon0 d4836a1e4f Buy potions from vendor (#320) 2021-12-23 23:01:04 +01:00
aeon0 68bb17428a Update README.md 2021-12-23 22:10:27 +01:00
Legit ddd92ad303 Cold-sorc-trav-eld-shenk (#300) 2021-12-23 22:03:06 +01:00
aeon0 f60f6539ff If in doubt, just use path a (#318) 2021-12-23 21:53:09 +01:00
Luiz Felipe Aranha 2cc9ee36c7 include mangsong to pickit (#317)
* include mangsong to pickit

* Add files via upload
2021-12-23 21:14:51 +01:00
aeon0 269fd2246f Save stats to new file (#316) 2021-12-23 14:08:49 +01:00
aeon0 5f44213692 Share belt manager instance accross health manager and bot (#315) 2021-12-22 21:53:09 +01:00
aeon0 d6a8de3c80 Configurable ordering of runs (#314) 2021-12-22 21:48:05 +01:00
mgleed b5805a19aa Add require/exclude properties to pickit.ini when stashing items. Also more item templates. (#295) 2021-12-21 20:46:27 +01:00
aeon0 44d9cb40f2 Nihlatak test (#312)
* nihlatak eye at a robustness?

* revert stuff
2021-12-21 19:23:45 +01:00
Luiz Felipe Aranha 616e6b25b9 Update ui_manager.py (#311)
tome bug workaround
2021-12-21 08:48:12 +01:00
egut125 5993e876e8 Config discord condensed (#310)
* Added new discord_status_condensed that can be set =1 to get condensed status report

* Readme update
2021-12-20 20:28:00 +01:00
stephan-01010011 752bd813ea Nihlatak run changed to use the correct path if the template 'NI2_A_SAFE_DIST_2' was detected. (#304)
- Template assets renamed to use an uniform suffix. _save_dist, _noattack
- EyeCheckData class enhanced to contain a destination static path definition that is used instead of the template name
2021-12-19 11:55:24 +01:00
egut125 feafdca33d Correctly Total Failed Runs, Only Set location to shenk when battling, not on run start (#303) 2021-12-19 08:26:40 +01:00
aeon0 a267c9fbf2 Update README.md 2021-12-18 22:06:48 +01:00
aeon0 d766f4222c Dont spam screenshots, forgot if condition 2021-12-18 20:51:42 +01:00
aeon0 e1fa484cb8 Eldritch pathing robustness (#302)
* Robustify eldritch pathing

* failed game screenshot

* remove log
2021-12-18 13:03:35 +01:00
egut125andaeon0 bfcd2babaa Adding location_stats dict to hold stats for each run (#297)
* Adding location_stats dict to hold stats for each run

Logs Items,Deaths,Chickens,Merc Deaths, and Fails for each run
Discord message prints stats by run in table
stats.log lists run table and items by run

* clean up

Co-authored-by: aeon0 <[email protected]>
2021-12-17 19:57:12 +01:00
yhkinsar db63ce66b6 adding more uniq items (#299) 2021-12-17 19:52:15 +01:00
aeon0 29a4eaf9b2 Fix static field param (#296) 2021-12-15 23:53:43 +01:00
702 changed files with 5522 additions and 1234 deletions
+16
View File
@@ -0,0 +1,16 @@
# .coveragerc to control coverage.py
[run]
branch = True
[report]
# Regexes for lines to exclude from consideration
exclude_lines =
# Have to re-enable the standard pragma
pragma: no cover
# Don't complain if tests don't hit defensive assertion code:
raise AssertionError
raise NotImplementedError
# Don't complain if non-runnable code isn't run:
if 0:
if __name__ == "__main__":
+8 -2
View File
@@ -39,9 +39,15 @@ jobs:
run: |
C:\Miniconda\condabin\conda.bat init powershell
set PYTHONPATH=./src
- name: Pytest
- name: Pytest & Coverage
shell: powershell
run: |
C:\Miniconda\condabin\conda.bat activate botty
python -c "import sys; print(sys.version)"
pytest -v -s
coverage run --source=./src -m pytest -v -s
coverage xml
- name: Upload Coverage to Codecov
uses: codecov/codecov-action@v2
with:
verbose: true
files: ./coverage.xml
+5
View File
@@ -20,4 +20,9 @@ config/custom.ini
.vs/
info_screenshots/
loot_screenshots/
stats/
.venv
*.bak
.coverage
htmlcov/
coverage.xml
+107 -66
View File
@@ -1,41 +1,33 @@
# <img src="assets/docs/header_green.png" width="370">
Simple Pixelbot for Diablo 2 Resurrected single player written in python and opencv. Botty does not work for online games and is not intended for this usage!
[**Download here**](https://github.com/aeon0/botty/releases). Got to have a [**Discord**](https://discord.gg/Jf3J8cuXWg) nowadays I guess :man_shrugging:
Pixelbot for Diablo 2 Resurrected. This project is for informational and educational purposes only and is not meant for online usage. Feel free to dig around, add stuff, make PRs, or ask questions should you get stuck!
And please. I urge you to actually read that README! It will make your life a lot easier.
[**Download here**](https://github.com/aeon0/botty/releases) and got to have a [**Discord**](https://discord.gg/Jf3J8cuXWg) nowadays I guess :man_shrugging:
[![Watch the video](assets/docs/video_thumbnail.png)](https://streamable.com/67h9ay)
## Getting started
Botty only supports English language! Botty is currently working in 720p and will either switch to windowed mode or to fullscreen depending on your current monitor res when you run the "Auto Settings".</br>
It is highly recommended to let botty run with /nopickup active. This will reduce the amount of accidently picked up trash by a lot. Espacially when playing builds without teleport.
## Getting started & Prequists
- D2r needs to be in English Language,
- Botty currently works with 720p D2r window (will be adjusted automatically on auto settings)
### 1) Graphics and Gameplay Settings
All settings will automatically be set when you execute `main.exe` and press the hotkey for "Adjust D2R settings" (default f9). Note that D2R should not run during this process, or if it does you will have to restart afterwards. It is not a 100% thing, in rare cases you might still have to fiddle around with your brightness. I suggest using the "Graphic Debugger" to verify your settings.
**Note**: There have been issues reported with image sharpening being truned on via the graphic card settings itself outside of D2R. Try turning it off when running botty. Also HDR should be truned off.
All settings will automatically be set when you execute `main.exe` and press the hotkey for "Adjust D2R settings" (default f9). It is not a 100% thing, in rare cases you might still have to fiddle around with your brightness. I suggest using the "Graphic Debugger" to verify your settings.
**Note**: Make sure that no other external programs adapt your graphics settings (HDR, Geforce Experience, etc.)
### 2) Supported builds
Check the documentation for **param.ini** further down. Currently you can set skills for Sorceress, Hammardin and Trapsin. The later two can also be set up without teleport.
#### Other builds
You can "highjack" any config to also run other builds. Or properly implement a new build and make a PR : )
Check the documentation for **param.ini** further down. Different Sorc builds, Hammardin, Barb, Trapsin are already implemented to different extents. It is quite straightforward to implement new classes. Give it a go if you like!
### 3) Start Location
Open up D2R and wait till you are at the hero selection screen. Make sure the char you running with is selected and will be in A5 in the respective difficulty you set in the **param.ini** once the bot starts the game.
Open up D2R and wait till you are at the hero selection screen. Make sure the char you running with is selected and will be in any of Act 3, 4 or 5 in the respective difficulty you set in the **param.ini** once the bot starts the game.
### 4) Start Botty
You can either run from python. Follow [development.md](development.md) for that. Or you download the a prebuilt release [here](https://github.com/aeon0/botty/releases). Start `main.exe` in the botty folder. Focus your D2R window window and press the start key (default f11). You can always force stop botty with f12.
You can either run from python. Follow [development.md](development.md) for that. Or you download the a prebuilt release [here](https://github.com/aeon0/botty/releases) (the .rar file!). Start `main.exe` in the botty folder. Focus your D2R window and press the start key (default f11). You can always force stop botty with f12. Note: Botty will use the /nopickup command in the first game to avoid pickup up trash while traversing. This command will only allow item pickup when "show items" is active.
## Graphic Debugger
To check if you graphic settings are good and if the bot would pick up items there is a **Graphic Debugger Mode** built in. Start botty and press F10 (Default key). This will open up a (mostly black) window. Start a game in D2R and go to A5. You should see some templates with blue circles detected and scores printed out to the console. E.g. for 720p you should see scores higher 0.8 for the templates. To check item finding, throw some items of different types on the ground. The debug window should show the item names with black background. If you throw an item on the ground that should be picked up, it will have a red circle. The console will print out the scores for each item that would be picked up. Scores should be well above 0.9 for these items.</br>
To check if you graphic settings are good and if the bot would pick up items there is a **Graphic Debugger Mode**. Start botty and press F10 (Default key). This will open up a (mostly black) window. Start a game in D2R and go to A5. You should see some templates with blue circles detected and scores printed out to the console. To check item finding, throw some items of different types on the ground. The debug window should show the item names with black background. If you throw an item on the ground that should be picked up, it will have a red circle. The console will print out the scores for each item that would be picked up. Scores should be well above 0.9 for these items.</br>
<img src="assets/docs/graphic_debugger.png" width="900">
## Development
@@ -44,7 +36,7 @@ Check out the [development.md](development.md) docu for infos on how to build fr
## param.ini
To ease the switch to new botty versions, you can also overwrite any of the param.ini fields in a **custom.ini** file. When a new version of botty is released you just copy the file to the new version without having to port all your **param.ini** changes to the new version. Example:
All botty configuration files are located in the __config__ folder. To ease the switch to new botty versions, you can also overwrite any of the .ini fields in a **custom.ini** file. When a new version of botty is released you just copy the file to the new version without having to port all your **param.ini** changes to the new version. Example:
```ini
; custom.ini - overwrites 3 params in the param.ini
@@ -56,22 +48,21 @@ run_pindle=1
run_shenk=0
```
| [general] | Descriptions |
| -------------------- | --------------------------|
| name | Name used in terminal and discord messages |
| saved_games_folder | Optional folder path of Diablo 2 : Ressurrected saved games |
| monitor | Select on which monitor D2R is running in case multiple are available |
| max_game_length_s | Botty will attempt to stop whatever its doing and try to restart a new game. Note if this fails, botty will attempt to shut down D2R and Bnet |
| exit_key | Pressing this key (anywhere), will force botty to shut down |
| resume_key | After starting the exe botty will wait for this keypress to atually start botting away |
| graphic_debugger_key | Pressing this key will start a debug mode to check if the color filtering works with your settings. It also includes the item search and marks items it would pick up with red circles |
| logger_lvl | Can be any of [info, debug] and determines how much output you see on the command line |
| randomize_runs | If 0, the order will always be pindle -> eldritch/shenk. If 1 the order will be random |
| difficulty | Set to `normal` `nightmare` or `hell` for game difficulty |
| custom_message_hook | Add your own message hook here to get messages about drops and in case botty got stuck and can not resume, discord webhook is default |
| discord_status_count | Number of games between discord status messges being sent. Leave empty for no status reports.
| info_screenshots | If 1, the bot takes a screenshot with timestamp on every stuck / chicken / timeout / inventory full event. This is 1 by Default, so remember to clean up the folder every once in a while |
| loot_screenshots | If 1, the bot takes a screenshot with timestamp everytime he presses show_items button and saves it to loot_screenshots folder. Remember to clear them once in a while... |
| [general] | Descriptions |
| -------------------- | --------------------------|
| name | Name used in terminal and discord messages |
| monitor | Select on which monitor D2R is running in case multiple are available |
| custom_message_hook | Add your own message hook here to get messages about drops and botty status updates, discord webhook is default |
| logger_lvl | Can be any of [info, debug] and determines how much output you see on the command line |
| max_game_length_s | Botty will attempt to stop whatever its doing and try to restart a new game. Note if this fails, botty will attempt to shut down D2R and Bnet |
| randomize_runs | 0: the order will be as seen in the params.ini. 1: the order will be random |
| difficulty | Set to `normal` `nightmare` or `hell` for game difficulty |
| message_api_type | Which api to use to send botty messages. Supports "generic_api" (basic discord), or "discord" (discord embeds with images).
| discord_status_count | Number of games between discord status messges being sent. Leave empty for no status reports.
| discord_status_condensed | Toggles condensed view of Discord status messages. 0 Full text, 1 Condensed text.
| info_screenshots | If 1, the bot takes a screenshot with timestamp on every stuck / chicken / timeout / inventory full event. This is 1 by Default, so remember to clean up the folder every once in a while |
| loot_screenshots | If 1, the bot takes a screenshot with timestamp everytime he presses show_items button and saves it to loot_screenshots folder. Remember to clear them once in a while... |
| saved_games_folder | Optional folder path of Diablo 2 : Ressurrected saved games that will be used to overwrite when running the "auto settings" |
| [routes] | Descriptions |
| ------------ | ------------------------------------------------------------------------ |
@@ -80,59 +71,81 @@ run_shenk=0
| run_eldritch | Run Eldritch in each new game. Select "1" to run it "0" to leave it out. |
| run_shenk | Run shenk in each new game. Select "1" to run it "0" to leave it out. |
| run_nihlatak | Run Nihlatak in each new game. Select "1" to run it "0" to leave it out. (Teleport required) |
| run_arcane | Run Arcane Sanctuary in each new game. Select "1" to run it "0" to leave it out. (Teleport required) |
| [char] | Descriptions |
| ------------------ | -------------------------------------------------------------------------------------------------|
| type | Build type. Currently only "sorceress" or "hammerdin" is supported |
| casting_frames | Depending on your char and fcr you will have a specific casting frame count. Check it here: https://diablo2.diablowiki.net/Breakpoints and fill in the right number. Determines how much delay there is after each teleport for example. |
| stash_gold | Bool value to stash gold each time when stashing items |
| gold_trav_only | Hacky config that will restrict gold pickup to trav only. misc_gold must be set to 1 for this to have any effect |
| use_merc | Set to 1 for using merc. Set to 0 for not using merc (will not revive merc when dead), default = 1 |
| atk_len_trav | Attack length for hdin fighting trav (note this atk length will be applied in 4 different spots each) |
| atk_len_pindle | Attack length for hdin or number of attack sequences for sorc when fighting pindle |
| atk_len_eldritch | Attack length for hdin or number of attack sequences for sorc when fighting eldritch |
| atk_len_shenk | Attack length for hdin or number of attack sequences for sorc when fighting shenk |
| casting_frames | Depending on your char and fcr you will have a specific casting frame count. Check it here: https://diablo2.diablowiki.net/Breakpoints and fill in the right number. Determines how much delay there is after each teleport for example. If your system has some delay e.g. on vms, you might have to increase this value above the suggest value in the table! |
| num_loot_columns | Number of columns in inventory used for loot (from left!). Remaining space can be used for charms |
| take_health_potion | Health percentage when healing potion will be used |
| take_mana_potion | Mana percentage when mana potion will be used. Currently belt managment is not very clever and it is safest to only pick up health pots and make sure mana reg is enough for pindle to not need mana pots. |
| heal_merc | Merc health percentage when giving healing potion to merc |
| chicken | Will chicken (leave game) when player health percentage drops below set value, range 0 to 1. Set to 0 to not chicken. |
| merc_chicken | Will chicken (leave game) when merc health percentage drops below set value, range 0 to 1. Set to 0 to not chicken. |
| show_items | Hotkey for "show |
| inventory_screen | Hotkey to open up |
| stand_still | Hotkey for "stand still". Note this can not be the default shift key as it would interfere with the merc healing routine. |
| show_items | Hotkey for "show items" |
| inventory_screen | Hotkey to open inventory |
| force_move | Hotkey for "force move" |
| stand_still | Hotkey for "stand still". Note this can not be the default shift key as it would interfere with the merc healing routine |
| tp | Hotkey for using a town |
| belt_rows | Integer value of how many rows the char's belt has |
| show_belt | Hotkey for "show |
| potion1 | Hotkey to take potion in slot |
| potion2 | Hotkey to take potion in slot |
| potion3 | Hotkey to take potion in slot |
| potion4 | Hotkey to take potion in slot |
| belt_rejuv_columns | Number of belt columns for rejuv potions |
| belt_hp_columns | Number of belt columns for healing potions |
| belt_mp_columns | Number of belt columns for mana potions |
| pre_buff_every_run | 0: Will only prebuff on first run, 1: Will prebuff after each run/boss |
| show_belt | Hotkey for "show belt" |
| potion1 | Hotkey to take potion in slot 1 |
| potion2 | Hotkey to take potion in slot 2 |
| potion3 | Hotkey to take potion in slot 3 |
| potion4 | Hotkey to take potion in slot 4 |
| cta_available | 0: no cta available, 1: cta is available and should be used during prebuff |
| weapon_switch | Hotkey for "weapon switch" (only needed if cta_available=1) |
| battle_order | Hotkey for battle order from cta (only needed if cta_available=1) |
| battle_command | Hotkey for battle command from cta (only needed if cta_available=1) |
| stash_gold | Bool value to stash gold each time when stashing items |
| gold_trav_only | Hacky config that will restrict gold pickup to trav only. misc_gold must be set to 1 for this to have any effect |
| use_merc | Set to 1 for using merc. Set to 0 for not using merc (will not revive merc when dead), default = 1 |
| atk_len_arc | Attack length for hdin/sorc fighting arcane |
| atk_len_trav | Attack length for hdin fighting trav (note this atk length will be applied in 4 different spots each) |
| atk_len_pindle | Attack length for hdin or number of attack sequences for sorc when fighting pindle |
| atk_len_eldritch | Attack length for hdin or number of attack sequences for sorc when fighting eldritch |
| atk_len_shenk | Attack length for hdin or number of attack sequences for sorc when fighting shenk |
| atk_len_nihlatak | Attack length for hdin or number of attack sequences for sorc when fighting nihlatak |
| take_health_potion | Health percentage when healing potion will be used. e.g. 0.6 = 60% helath |
| take_mana_potion | Mana percentage when mana potion will be used |
| take_rejuv_potion_health | Health percentag when rejuv potion will be used |
| take_rejuv_potion_mana | Mana percentag when rejuv potion will be used |
| heal_merc | Merc health percentage when giving healing potion to merc |
| heal_rejuv_merc | Merc health percentage when giving rejuv potion to merc |
| chicken | Will chicken (leave game) when player health percentage drops below set value, range 0 to 1. Set to 0 to not chicken. |
| merc_chicken | Will chicken (leave game) when merc health percentage drops below set value, range 0 to 1. Set to 0 to not chicken. |
| belt_rejuv_columns | Number of belt columns for rejuv potions |
| belt_hp_columns | Number of belt columns for healing potions |
| belt_mp_columns | Number of belt columns for mana potions |
| pre_buff_every_run | 0: Will only prebuff on first run, 1: Will prebuff after each run/boss |
| always_repair | 0: Will only repair when needed, 1: Will repair at the start of each run (EXPENSIVE FOR HIGH RUNEWORDS) |
| id_items | Will identify items at cain before stashing them. Cain must be rescued for this to work.|
| open_chests | Open up chests in some places. E.g. on dead ends of arcane. Note: currently bad runtime. |
### Builds
| [sorceress] | Descriptions |
| ------------- | ----------------------------------------------------------------------------- |
| teleport | Required Hotkey for teleport |
| skill_left | Required Hotkey for skill that is used on left mouse btn (e.g. Glacial Spike) |
| skill_right | Required Hotkey for skill that is used on right mouse btn (e.g. Blizzard) |
| frozen_armor | Optional Hotkey for frozen armor (or any of the other armors) |
| energy_shield | Optional Hotkey for energy shield |
| thunder_storm | Optional Hotkey for thunder storm |
| [light_sorc] | Descriptions |
| ------------- | ----------------------------------------------------------------------------- |
| chain_lightning | Optional Hotkey for chain_lightning (must be bound to left skill) |
| lightning | Required Hotkey for lightning (must be bound to right skill) |
| [blizz_sorc] | Descriptions |
| ------------- | ----------------------------------------------------------------------------- |
| ice_blast | Optional Hotkey for ice_blast (must be bound to left skill) |
| blizzard | Required Hotkey for Blizzard (must be bound to right skill) |
| [nova_sorc] | Descriptions |
| ------------- | ----------------------------------------------------------------------------- |
| nova | Required Hotkey for Nova (must be bound to right skill) |
| [hammerdin] | Descriptions |
| -------------- | ----------------------------------------------------------------------------------- |
| teleport | Optional Hotkey for teleport. If left empty hammerdin will run instead of teleport. |
| concentration | Required Hotkey for Concentration |
| holy_shield | Hotkey for Holy Shield |
| blessed_hammer | Hotkey for Blessed Hammer |
| holy_shield | Required Hotkey for Holy Shield |
| blessed_hammer | Required Hotkey for Blessed Hammer. (Must be set as left skill!) |
| redemption | Optional Hotkey for redemption |
| vigor | Optional Hotkey for vigor |
@@ -144,11 +157,39 @@ run_shenk=0
| fade | Optional Hotkey for Fade |
| shadow_warrior | Optional Hotkey for Shadow Warrior |
| lightning_sentry | Required Hotkey for Lightning Sentry |
| death_sentry | Required Hotkey for Death Sentry |
| death_sentry | Required Hotkey for Death Sentry |
| [barbarian] | Descriptions |
| -------------- | ----------------------------------------------------------------------------------- |
| teleport | Optional Hotkey for teleport. If left empty barb will run instead of teleport. |
| leap | Required Hotkey for Leap |
| shout | Required Hotkey for Shout |
| war_cry | Required Hotkey for War Cry |
| find_item | Optional Hotkey for Find Item |
| [Necro] | Descriptions |
| -------------- | ----------------------------------------------------------------------------------- |
| teleport | leave this blank for now, teleport/static pathing is currently not supported |
| skill_left | Required Hotkey for attack (bonespear/teeth) |
| bone_armor | Required Hotkey for Bone Armor |
| clay_golem | Required Hotkey for Clay Golem |
| raise_skeleton | Required Hotkey for Raise Skeleton |
| amp_dmg | Required Hotkey for Amplify Damage |
| corpse_explosion | Required Hotkey Corpse Explosion |
| raise_revive | Required Hotkey revive |
| clear_pindle_packs | clears mobs before pindle |
| [dclone] | Descriptions |
| -------------------- | --------------------------------------------------------------------- |
| region_ips | Start of the region ip you want to filter for. e.g. EU Server = 37.244.11, 37.244.48 |
| dclone_hotip | Hot ip you are looking for. Botty will stay in game and message you if a message_hook is set |
| [advanced_options] | Descriptions |
| -------------------- | --------------------------------------------------------------------- |
| pathing_delay_factor | A linear scaling factor, between 1 and 10, applied to pathing delays. |
| message_headers | Headers that are sent with each messages |
| message_body_template | Message body of the post message sent |
| message_highligh | 0: Send messages as is, 1: Uses message highlighting for discord |
## Support this project
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