- Updated package.json scripts to include separate unit and integration tests before building.
- Added a new script `test-build-test` to run tests before and after the build process.
- Introduced a new local CI/CD script for streamlined local development and testing.
- Refactored PlayerTab component to normalize skills data structure and added tooltips for Space Marine and Power Armour abilities.
- Added named export for Tooltip in DeathwatchRoller for reuse in other components.
- Implemented `validatePlayer` and `normalizeTabInfo` functions in `database/validate.js` for player data validation and normalization.
- Added error handling for required fields and enforced data types and constraints.
- Introduced standardization for characteristics and skills.
feat: Create script for extracting rules from PDF files
- Developed `extract-rules.js` to extract text from PDF rulebooks and categorize rules.
- Integrated `pdftotext` for PDF processing and created a searchable rules database.
- Implemented rule categorization and indexing for efficient searching.
feat: Implement RulesTab component for rule searching
- Created `RulesTab.jsx` for searching and displaying rules with filtering options.
- Added recent searches and quick reference buttons for user convenience.
- Integrated API calls for fetching rules and displaying results dynamically.
feat: Add test script for Rules API
- Created `test-rules.js` to test the functionality of the Rules API endpoints.
- Included tests for search and stats endpoints to ensure proper response handling.
- Updated `requireSession.js` to ensure `req.body` and `req.query` are always objects before access, improving robustness against malformed requests.
- Changed API endpoint for login from `/api/sessions/login` to `/api/players/login` in `App.js`, updating related logging and state management to reflect the new structure.
- Enhanced player fetching logic in `PlayerTab.jsx` to handle cases where GM is logged in, ensuring all players are fetched from the API. Added debug logging for better traceability.
- Implemented fallback to stored player data if API fetch fails, ensuring a smoother user experience for regular players.
- Updated local storage handling to accommodate changes in player data structure.
- Implemented a comprehensive weapons dataset in `comprehensive-weapons.js` with detailed weapon stats, categories, and requirements.
- Created a new scraper script `scrape-40k-tools.js` to fetch and parse weapon data from the 40k RPG Tools website, including categorization and conversion to game format.
- Added functionality to write the scraped data to JSON files for further use in the application.
- Included error handling and logging for better debugging and user feedback during the scraping process.
- Implemented a new endpoint to fetch player names for the login dropdown.
- Created a login endpoint that validates player credentials and establishes a session.
- Updated server routes to include the new shop routes.
- Modified the player fetching logic in the RequisitionShop component to handle both full player data and basic player names based on session availability.
- Adjusted API calls in the frontend to align with the new endpoints.
Centralizes all GM controls—add, update, delete player, set RP or renown, reset player passwords—into the PlayerTab for a more intuitive workflow. Removes GM panel logic and duplication from the shop view, clarifies GM access, and improves error feedback on player list loading. Adds a backend health check endpoint and minor UI polish.